Balance changes 15.12

Attention, survivors! Balance changes have been made to the game today:

Weapons

1. Flash: damage reduced by 12.5%, durability increased by 5%

Comment: the effectiveness of “Flash” is still overly excessive. It deals tremendous damage while it’s still easy to destroy this weapon.

2. Punisher: durability increased by 5%, speed requirements for the perk reduced from 72 km/h to 60 km/h

3. M-39 Imp: damage reduced by 3%

4. Avalanche: damage reduced by 5%

5. Toadfish: damage increased by 5%, the repulsion of the main projectile increased by 15%, the burst distance of the main projectile reduced from 80 to 60 meters.

Comment: “Toadfish” should be more easier to use in battle and to become more effective.

6. Cyclone: perk active time increased from 5 sec. to 12 sec., impulse on hit has been significantly increased

7. Jumbo: damage reduced by 10%

Comment: the combination of high durability and the ability to heat up parts “Jumbo” too effective, so the damage should be reduced again.

8. T5 Salamander: damage increased by 5%, heating rate increased by 100%

9. RT Anaconda: damage reduced by 3%, durability reduced by 10%

10. Prometheus V: damage increased by 5%

11. Corvo: the first burst now deals 100% bonus damage to structural parts instead of 200%. Reloading time increased from 1.2 sec. to 2 sec.

Comment: “Corvo” was too effective in destroying vehicle armour and its low reload time didn’t add any penalties to the shooter for firing at random parts.

12. Blockchain: damage reduced by 3%

13. Summator: damage increased by 5%

14. Joule: speed requirement for the perk reduced from 72 km/h to 60 km/h

15. Clariner TOW: damage reduced by 5%

16. Adapter: durability increased by 5%

17. Whirl: durability increased by 5%

18. Sledgehammer: damage reduced by 3%

19. MM5-4 Vector: damage reduced by 5%

20. Scorpion: damage increased by 3%

Cabins

1. Wunderbar: blast power increase from the perk reduced from 200% to 100%

Comment: the perk of this weapon allowed it to easily destroy at least one enemy.

2. Cockpit: boost effects received from the perk reduced from 150% to 140%

3. Humpback: the amount of damage to get 1 perk charge reduced from 600 to 300. The time in which the stacks are reset is increased from 10 sec. to 15 sec.

Comment: now it should be easier to use the perk of this cabin in battle.

4. Demon: rate of fire and reload speed bonuses reduced from 40% to 35%

5. Quantum: damage increase received from the perk increased from 20% to 50%, bonus to the active module’s time increased from 25% to 30%

Comment: using the perk of this cabin should be more rewarding considering that receiving no damage in battle is extremely difficult.

Movement parts

1. MUL-200: durability reduced by 5%

2. Armored Truck: durability increased by 10%

3. Tomahawk: durability increased by 15%

4. Buggy wheel: durability reduced by 15%

5. Fast lap: durability reduced by 10%

Comment: the wheels “Tomahawk”, “Buggy wheel” and “Fast lap” have very useful perks, so they have to be balanced out by reduced durability.