Balance changes 30.11

Weapons

1. Flash: damage decreased by 10%

Comment: the effectiveness of “Flash” turned out to be excessive. Even considering that this is a unique relic weapon, it requires some significant changes.

2. Porcupine: durability increased by 15%

3. Fortune: durability increased by 5%

4. Black death: damage increased by 3%, durability increased by 10%

5. Cyclone: durability increased by 10%

6. Jumbo: durability reduced by 5%, damage reduced by 3%

Comment: the effectiveness of “Jumbo” turned out to be excessive. The durability reduction should make perk use a more important aspect of playing with this weapon.

7. T5 Salamander: damage increased by 10%

Comment: among turrets, “Salamander” is the most demanding one when it comes to positioning, so its skillful positioning should be more rewarding for the players.

8. Pyre: damage increased by 4%

9. Gravastar: durability increased by 10%

10. Mace: durability decreased by 3%

11. Corvo: damage decreased by 5%

Comment: just like with “Jumbo”, the effectiveness of “Corvo” was excessive, that’s why it requires a slight adjustment.

12. Trigger: damage increased by 2.5%

13. MG13 Equalizer: damage reduced by 3%, durability reduced by 5%

14. Spectre-2: durability reduced by 5%

14. Toadfish: durability increased by 10%, damage increased by 7.5%, impulse from a hit of the main bolt increased by 20%, added weak impulse from shrapnel bolt hits.

15. Spike-1: damage increased by 5%

16. Cricket 1M: damage increased by 3%

Cabins

1. Cockpit: speed requirements for activating the perk increased from 54 km/h to 58 km/h

Comment: the previous change for the cabin had too much effect on the effectiveness of “Cockpit”.

2. Growl: the amount of damage required to get one bonus of the perk reduced from 300 to 200.

Modules

1. Chameleon Mk2: invisibility time reduced from 10 sec. to 9 sec.