Announcement of the changes planned for the 1.54.0 update

Hello, survivors! We want to tell you about some of the planned changes that will appear in the game with the 1.54.0 update.

Storing enhancers

The maximum number of enhancers in your storage will be limited. We're introducing a limit of 100 for currency enhancers of each rarity; and 50 for XP boosters, co-driver XP enhancers, and the time skip enhancers of each type.

Any enhancers already accumulated above the limit will not be lost, but new ones will not be added to your storage as long as your stock remains above the limit.

It is time to use your forgotten enhancers to receive increased rewards!

Balance changes

Cannons and turret cannons

It's no secret that cannons and turret cannons have lost popularity in comparison to other types of weapons over time. We want to ensure that every weapon in the game has its own unique niche and remains in demand among players, so we have decided to completely rebalance cannons and turret cannons.

Cannons are now more accurate, have increased projectile speed and higher direct hit damage. They are effective for destroying key parts of enemy armoured vehicles.

Turret cannons, on the other hand, are less accurate and have reduced projectile speed, but compensate for this with high blast damage and blast radius. They are most effective at destroying structural parts.

These changes only affected epic and legendary rarity cannons, except for the “Jumbo” and “AM-5 Windfall”.

Epic:

1. ZS-33 Hulk:

-Direct damage reduced by 9%

-Blast damage increased by 5%

-Blast radius increased from 2 to 4 m

-Maximum vertical spread reduced from 2.6° to 2°

-Maximum horizontal spread reduced from 2.6° to 2°

2. ZS-34 Fat Man:

-Direct damage reduced by 18%

-Blast damage increased by 11%

-Blast radius increased from 3 to 4 m

-Maximum vertical spread reduced from 2.1° to 2°

-Maximum horizontal spread reduced from 2.1° to 2°

3. Median:

-Direct damage reduced by 49%

-Blast damage increased by 73%

-Blast radius increased from 1.5 to 4 m

-Maximum vertical spread increased from 1.4° to 2°

-Maximum horizontal spread reduced from 2.6° to 2°

4. Prosecutor 76mm:

-Direct damage increased by 4%

-Blast damage reduced by 7%

-Blast radius increased from 1 to 2 m

-Maximum vertical spread reduced from 1.4° to 1.2°

-Maximum horizontal spread reduced from 1.4° to 1.2°

-Projectile speed increased from 280 to 300 m/s

5. Executioner 88mm:

-Direct damage increased by 6%

-Blast damage reduced by 11%

-Blast radius increased from 1.2 to 2 m

-Maximum vertical spread reduced from 1.4° to 1.2°

-Maximum horizontal spread reduced from 1.4° to 1.2°

-Projectile speed increased from 280 to 300 m/s

6. Elephant:

-Direct damage reduced by 12%

-Blast damage increased by 7%

-Blast radius increased from 2 to 4 m

Legendary:

1. General 88mm:

-Direct damage increased by 9%

-Blast damage reduced by 15%

-Projectile speed increased from 280 to 300 m/s

2. Dragon:

-Direct damage reduced by 27%

-Blast damage increased by 19%

-Blast radius increased from 3.5 to 4 m

-Maximum vertical spread reduced from 2.1° to 2°

-Maximum horizontal spread reduced from 2.1° to 2°

3. ZS-46 Mammoth:

-Direct damage reduced by 20%

-Blast damage increased by 13%

-Blast radius increased from 3.5 to 4 m

-Maximum vertical spread reduced from 2.1° to 2°

-Maximum horizontal spread reduced from 2.1° to 2°

4. BC-17 Tsunami:

-Direct damage increased by 3%

-Blast damage reduced by 5%

-Blast radius increased from 1.5 to 2 m

-Maximum vertical spread reduced from 2.8° to 1.2°

-Maximum horizontal spread reduced from 2.8° to 1.2°

-Projectile speed increased from 300 to 330 m/s

5. Narwhal:

-Direct damage increased by 50%

-Blast damage reduced by 43%

-Blast radius increased from 1.5 to 2 m

-Maximum vertical spread reduced from 1.4° to 1.2°

-Maximum horizontal spread reduced from 1.4° to 1.2°

-Projectile speed increased from 320 to 350 m/s

6. Officer:

-Direct damage increased by 1%

-Blast damage reduced by 1%

-Blast radius increased from 1.75 to 2 m

-Maximum vertical spread reduced from 1.3° to 1.2°

-Maximum horizontal spread reduced from 1.3° to 1.2°

-Projectile speed increased from 290 to 310 m/s

Structural parts

We have also improved structural parts that deal melee damage. Now, melee damage of these parts is significantly increased and depends on the rarity and shape of the part. The higher the rarity and visual sharpness of the part, the higher the damage. Less sharp parts, such as bumpers, cause less damage but have increased resistance to damage upon collision.

Please note that all balance changes described in this news are relevant at the time of publication and may not be final or may not be implemented into the game at all. Certain additional changes, if necessary, may be made after the announcement.