Hello, survivors! We want to tell you about some of the planned changes that will appear in the game with the 1.55.0 update.
Changed the mechanics of active perks for certain co-drivers:
1. The Grizzly perk is now triggered not by the amount of durability lost but by the percentage of the armoured vehicle's durability lost. The perk activates when 25% durability is lost at level 1 and 15% at level 50.
2. Foster’s perk reload time is now displayed on the activation button.
3. “Acari” electric charges no longer charge the Jay’s perk. Only direct hits count.
4. Fixed a bug that caused shots from the “Jumbo” and the “Toadfish” to reset the Jay’s perk charges.
Improved the parameters of radiators, superchargers, and power supply modules so that they can compete with other modules.
1. Breeze
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 15 to 12 sec.
2. Chill
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 15 to 12 sec.
3. Seal
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 18 to 12 sec.
4. Aquilo
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 16 to 12 sec.
5. Frostbite-1
- Fire rate bonus increased from 20% to 30%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
6. Frostbite-2
- Fire rate bonus increased from 30% to 40%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
7. Frostbite-3
- Fire rate bonus increased from 45% to 50%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
8. Starter
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
9. Power cell
- Bonus to charging rate increased from 20% to 30%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
10. Power supply module
- Bonus to charging rate increased from 35% to 40%
- Duration increased from 3 to 6 sec.
- Recharge time reduced from 20 to 15 sec.
11. Power unit
- Duration increased from 3 to 6 sec.
- Recharge time reduced from 20 to 15 sec.
Balance changes to other parts:
Epic:
1. Cricket 1M
- Reload time reduced from 10 to 7 sec.
- Projectile speed increased from 30 to 45 m/sec.
2. Rupture
- Perk duration reduced from 6 to 5 sec.
3. Meat grinder
- Speed reduced from 62 to 57 km/h
- Durability reduced from 4428 to 3800
4. MUL-200
- Speed increased from 45 to 50 km/h
Legendary:
1. Spark III
- Durability increased from 2940 to 3240
- Reload time reduced from 7 to 6 sec.
2. Aspect
- Durability increased from 1950 to 2150
- Direct damage increased by 10%
- Magazine capacity increased from 40 to 45
3. Slaughterer
- Blast damage increased by 10%
4. Retcher
- Projectile speed increased from 35 to 60 m/sec.
- Maximum range increased from 100 to 200 m
5. Toadfish
-Direct damage reduced by 10%
6. AA Gun-4 Starfall
- Perk bonus to blast radius reduced from 300% to 250%
- Blast damage reduced by 10%
7. Flamingo
- Speed reduced from 65 to 60 km/h
- Distance travelled required to activate the perk increased from 50 to 60 m
8. Hybrid
- Direct damage increased by 10%
- Grenade damage increased by 30%
9. Emily
- Direct damage increased by 15%
10. RPG-105 Darling
- Direct damage increased by 10%
- Durability increased from 3810 to 4200
11. Jupiter
- Direct damage reduced by 12%
- Durability increased from 3520 to 3870
12. Skadi
- Durability increased from 3630 to 3990
13. Black death
- Direct damage increased by 10%
14. Thresher
- Durability increased from 3190 to 3500
15. Narwhal
- Direct damage increased by 10%
- Durability increased from 4554 to 4880
Cerera
- Perk duration reduced from 5 to 4 sec.
- Resistance of the front section of the cabin reduced from 45% to 35%
16. Hephaestus
- Durability increased from 2299 to 2500
17. Mantis
- Durability increased from 2130 to 2330
- Speed increased from 50 to 55 km/h
18. Dilong
- Durability reduced from 6510 to 5500
- Cladding durability increased from 700 to 1000
19. Omni
- Durability reduced from 2290 to 2080
20. Monolith
- Durability increased from 2190 to 2400
Relic
Improved the parameters of several older relic weapons to bring them closer to the level of newer parts. At the same time, the parameters of weapons that were performing too efficiently have been slightly reduced.
1. Breaker
- Damage increased by 5%
- Durability increased from 2759 to 2900
2. RL-9 Helicon
- Projectile speed increased from 100 to 115 m/sec.
- Blast damage increased by 5%
- Durability increased from 3400 to 3600
3. Punisher
- Damage increased by 12%
- Durability increased from 3569 to 3750
4. Rumble
- Durability reduced from 4700 to 4500
5. Charon
- Damage at maximum charge reduced by 10%
- Hit impulse at maximum charge reduced by 25%
6. Nemesis
- Charge accumulation time increased from 0.42 to 0.6 sec.
7. Destroyer
- Blast damage reduced by 5%
- Perk active radius increased from 50 to 70 m
- Perk bonus to resistance reduced from 32% to 25%
8. Ripper
- Reload time increased from 2.6 to 3 sec.
- Durability reduced from 5880 to 5500