Survivors, starting from July 26, meet the new Battle pass dedicated to the “Founders” faction! You can expect 70 rewards in the season, including:
• Structural parts and decorations for your armoured car in the style of the faction;
• Blueprint of the legendary module “Collapse”;
• Blueprint of the epic wheel “Reach stacker”;
• Blueprint of the legendary laser “Destructor”;
• Blueprint of the epic nailgun “Argument”;
• Unique armoured car “Laser cutter”;
• New customization for the game profile in the theme of the season.
Complete the tasks and challenges, level up and collect rewards!
The Battle pass also includes a leaderboard where players compete according to their Battle pass level. Those who reach the maximum level by the end of the season will receive the most valuable rewards, including the unique legendary nailgun “Power drill”!
Starting July 18, you will have the opportunity to get the co-drivers as part of the temporary event “Bounty hunting”, including two new co-drivers: Yuki and Falcon!
This way, a total of 6 co-drivers are available:
Yuki is a pursuer. Specializes in close combat and melee destructions. Her skill is activated when you attack an enemy from the rear. At the same time, she will receive a temporary bonus to the damage and speed of the armoured car. When playing with Yuki, the surest solution is to hunt down and attack players who have strayed from their team.
Falcon is a versatile co-driver, specializing in positional combat. Can be effective with any type of weapons. His main perk increases outgoing damage, damage resistance and cabin power, and also reveals enemy positions.
Jay — specializes in sniper weapons, improves the game at long distances, her perk rewards precise shooting;
Atitlan — designed for close combat, charges his perk for melee damage he deals and, when his perk is activated, makes parts invulnerable for a few seconds;
Billie — specializes in machine guns and rapid-fire weapons, significantly increases the rate of fire and weapon reloading when the perk is activated;
Grizzly is a universal co-driver of the “tank” archetype. Charges his perk when receiving damage, in addition, reduces damage to allies around him, receiving part of the damage instead of them.
In order to get co-drivers, you need to complete challenges and participate in battles to earn crosscrowns. And you can spend these crosscrowns in the event store on containers of various rarities, from which you can get a Co-driver. The chance of getting new co-drivers (“Falcon” and “Yuki”) has been slightly increased.
The event will last two weeks and end on August 1.
We have been closely monitoring the statistics and your feedback about the new mechanics and the balance of co-drivers! Today we are ready to make appropriate changes to the distribution of passive skills of the co-drivers and to their characteristics:
Grizzly
Billie
Atitlan
1. Implemented changes to the mechanics of combining movement parts: now armoured vehicles equipped with different types of movement parts will receive a significant penalty to their maximum speed. The changes concern all types of movement parts, except for the combination of tracks with wheels.
2. Improved the perk activation button of the “Amaterasu”: now it is activated by a separate button, and not by the reload button.
3. Now the field of the “Daze” module has a different colour for enemies and allies.
4. Improved a number of visual effects, in particular, the effects of shells hitting the “Aegis-Prime” and “Nova” shields: now the effects of hitting these shields are unique and more suitable for these modules.
5. Improved the model of the weapon “Typhoon”.
1. Improved the mechanics of target acquisition for homing rockets: now the targeting is reset correctly.
2. Fixed a bug where a player could lose control of an armoured car on hovers in combination with the “Omnibox” cabin.
3. Improved the behavior of weapons for the AI-controlled enemies: now they aim correctly.
4. Now, after the destruction of the target, the weapon on the armoured car doesn’t turn around for a short time.
5. Improved descriptions of some modules: now the module’s name displays its type as well .
6. Fixed a bug in the characteristics of the “Aegis-Prime” and “Active protection “Oculus” modules: now the radius of their operation is specified correctly. The description of the “Aegis-Prime” now displays the durability of the shield.
7. Corrected certain elements of the “Tower of the dawn” map where armoured cars could get stuck.
8. Now players’ Power score is displayed correctly in post-battle statistics.
9. Fixed a bug where the perk of the “Summator” could be charged by firing at allied armoured vehicles.
10. Fixed a bug where, after firing from the “Clarinet TOW”, the armoured car turned around.