Update 1.26.0

New Year in the Wasteland!

New Year is just around the corner, and we are starting the celebration right now! Special offers, a festive brawl and a magical atmosphere await you:

• Special thematic packs “Festive lights” and “Festive delivery” will be available for purchase in the in-game store from December 25 to January 7;

• The unique brawl “New Year’s toys” will be available to everyone from December 22 to January 4;

• Starting December 22, the challenges of the “New Year’s legacy” thematic event will be available with unique rewards. The event will last for two weeks;

• Throughout the entire event, you will find a New Year’s atmosphere, holiday lights and, of course, a Christmas tree in your hangars! New Year's armoured cars appeared in the test drive, and the maps of the Leviathan battles are now covered in snow!

Happy upcoming holidays, survivors!

Development of the clan system

We are starting a planned refinement of the clan system in the game. Starting from today, clan members can earn experience and increase the level of their clan. The experience is earned through the same actions as activity points. In the future, special rewards will be added for reaching key clan levels.

Also, a tab with clan blueprints became available to clan members. Each member can add their own blueprint, and it will become available to all members of the clan.

Other important changes

1. The “Omnibox” cabin now has the accelerated reload and charging speed mode activated by default.

2. Increased the targeting area of the “Muninn” cabin, in which an enemy module can be copied. The distance to the enemy armoured vehicle required for copying has not changed.

3. Removed the dynamic scope for the “Jubokko” minelayer.

4. Added the “armoured vehicle durability” value to the characteristics of structural parts — it shows the durability that a certain part adds to the armoured vehicle.

5. Added additional welding points for the “Visor” part.

Bug fixes

1. Fixed a bug where the barrel of the “Cricket” weapon was directed forward when aiming at the sky.

2. Fixed a bug where where the perk of the “Hammerfall” shotgun loaded the magazine with one less cartridge.

3. Fixed a bug where the active time of the accumulated bonuses of the “ZS-34 Fat Man” perk was not updated when receiving a new bonus.

4. Fixed a bug that could cause the dynamic scope to disappear after one of the weapons has been destroyed.

5. The characteristics of saws now indicate the correct type of damage — “damage on contact”.

6. Fixed a bug in the characteristics of the “Cockpit” cabin: previously the bonus value was 140%, although the bonus was always only 40%. Now the value is displayed correctly.

7. Fixed a bug where where the “Cerberus” cabin didn’t deal damage upon collision.

8. Fixed certain errors that led to game crashes.

9. Added appearance animation for the “Garm” turret.

Improvements of existing maps

Recently we conducted a poll about the release of new maps and the majority of players expressed their interest in seeing us refine the existing maps. We are starting work in this area with the refinement of the “Highway 11” map. In the 1.26.0 update, this map will not be encountered in battles, nor can it be selected in your custom battle lobby. We have some ideas on how we can make the battles on the map more diverse, and for this we plan to change the scheme of the level. The updated map will return to the game in future updates.

Balance changes

Relic weapons:

1. Hyperion

- Charging speed in aiming mode increased by 10%

Comment: it’s quite difficult to effectively implement the firing mode using the scope of “Hyperion”. We believe that the increased charging speed when using the scope will help bring out a new side to this weapon.

2. Muramasa

- Durability of mines increased by 25%

- Direct damage increased by 5%

- Durability increased by 5%

Comment: “Muramasa” is quite an effective weapon, but in our opinion its mines have lower effectiveness than we would like. The planned changes should make playing with “Muramasa” more comfortable.

3. Ripper

- Impulse on hit increased by 30%

- Disk lifetime increased from 3 to 5 seconds

Comment: the planned changes should increase the effectiveness of this weapon in close combat. We feel that “Ripper” is still not effective enough in short-range encounters.

4. Flash

- Lightning damage radius reduced by 10%

Comment: “Flash” is one of the most effective relic weapons in the game. Reducing the lightning radius will make this weapon more balanced.

Legendary weapons:

1. Toadfish

- Bolt bundle damage reduced by 7.5%

2. Pulsar

- Direct damage increased by 10%

3. Spark

- Lightning damage increased by 5%

4. Aspect

- Direct damage increased by 5%

5. Avalanche

- Explosion radius of grenades increased by 15%

6. Concrete breaker

- Durability increased by 5%

7. Hurricane

- Reload speed increased by 7.5%

8. Piranha

- Explosion radius increased by 10%.

Epic weapons:

1. Quasar

- Direct damage increased by 10%

2. ATGM

- Rocket maneuverability increased by 10%

3. Trombone

- Direct damage increased by 5%

- Durability increased by 5%

4. Pyre

- Explosion radius increased by 5%

5. Druzhba 2

- Durability increased by 7.5%

6. Borer

- Durability increased by 7.5%

Cabins:

1. Master

- Now the cabin cools down for 1 second, after which it instantly restores 30% of the durability of all parts, except for the wheels, frames, and the cabin itself.

2. Muninn

- Base cabin power increased by 10%

3. Ermak

- Resistance to all types of damage from perk reduced to 40%

4. Tusk

- Durability increased by 5%

Movement parts:

MUL

- Impulse resistance bonus reduced to 80% on 10 legs