Update 1.34.0

Temporary event “Legacy of the Wasteland”

The temporary event “Legacy of the Wasteland” is back!

Take part in battles, complete special challenges and earn X-crystals! X-crystals automatically unlock event levels that contain rewards.

Activate the elite event pass to receive additional rewards on each level!

As a reward for unlocking the levels of the event, you can get gold, uranium ore, mercenary emblems that can be used to upgrade your co-drivers, radioactive tokens, various customization elements, as well as premium subscription, various vehicle parts, x-chips and a discount on the unique “W.I.D.O.W.” pack!

For x-chips, you can purchase keys that open the event container in the event treasury. The cost of these keys increases within one game day and resets when a new one begins. By opening the container, you can get valuable rewards, including a modified “Nothung” machine gun!

The challenges are updated daily, and the event itself will end in two weeks, on September 3.

Important changes

1. Made visual improvements to the “Reaper” and “Rumble” weapons models.

2. Removed the sound of the “Nagual” revolver amplified shot button appearing.

3. Renamed the “Battle of cupids” and “Size matters” brawls to “Boltology” and “Metamorphosis” respectively; both added to the brawls’ rotation list, replacing the “High caliber” and “Mayhem” modes.

Bug fixes

1. Fixed a bug when access to the Battle pass workbench was granted before reaching the required level.

2. Fixed a bug that caused the “Omnibox” cabin to increase the fire rate of weapons. 

3. Fixed a bug with a missing capture point in the Clash of Leviathans at the “City-16” map.

4. Fixed a bug that caused modified parts to not be used in the Assembly master.

Balance changes

1. Caucasus: damage reduced by 5%.

2. Junkbow: damage reduced by 5%.

3. Thunderbolt: damage increased by 7.5%.

4. Summator: damage increased by 10%, rate of fire increased by 10%.

5. Prosecutor 76mm: damage increased by 5%, durability increased by 7.5%.

6. ZS-34 Fat Man: damage increased by 10%.

7. Astraeus: damage increased by 12.5%.

8. Hedgehog: damage reduced by 7.5%.

9. Mace: damage reduced by 5%.

10. Nagual: durability increased by 10%, damage reduced by 7.5%.

11. Retcher: damage reduced by 5%.

12. Draco: damage increased by 12.5%, durability increased by 5%.

13. MG14 Arbiter: damage increased by 5%.

14. Theseus: damage increased by 7.5%.

15. Cyclone: durability increased by 15%.

16. MM5-4 Vector: accuracy slightly increased.

17. Aspect: damage increased by 7.5%.

18. Spectre-2: accuracy slightly increased.

19: Vindicator: accuracy slightly reduced.

20: Nothung: accuracy slightly reduced.

21. RL-9 Helicon: damage reduced by 5%, thermal rocket heating reduced from 50% to 35%, number of hits required to charge the perk increased from 12 to 18.

Comment: after several balance changes, “Helicon” is still too powerful even for a relic rarity weapon. The present changes are intended to reduce the efficiency of its perk. We are aware of feedback from players asking to remove the ability to use the weapon’s perk at the same time as its normal shot, but it is not possible within current balance changes. We will consider changing the mechanics of the perk in the future if the current changes will prove to be ineffective. We are also aware of the strategy of using the “Helicon” with “Icebox”. This exploit will be fixed in the future by moving the “Helicon” and “Waltz” rocket launchers into the “rotary rocket launchers” category. Since the “Icebox” only boosts course weapons, “Helicon” will no longer be too powerful when used with it.

Balance changes to movement parts:

1. Armored track: durability increased by 10%.

2. Tank track: durability increased by 10%.

3. Goliath: durability increased by 30%, resistance to blast damage increased from 8% to 16%.

4. Icarus VII: durability increased by 20%.

5. Hermes: durability increased by 20%.

Balance changes to cabins:

1. Nova: it is now possible to fire weapons while the “Nova” barrier is active. Barrier durability is reduced from 8000 to 6000; the damage boost to projectiles that pass through the barrier is reduced from 30% to 15%.