Update 1.58.0

Battle pass, new season “Fundamental shift”!

Survivors, the new Battle pass “Fundamental shift” is here! There are 70 season rewards waiting for you, including:

• Structural parts for your armoured car in the style of the faction;

• Access to the production of the legendary wheel “Widget”;

• Access to the production of the legendary module “Gyroscope”;

• Access to the production of the legendary shotgun “Parser”;

• Unique armoured car “Digger”;

• New profile customization in the style of the new season.

Complete tasks and challenges, level up and collect rewards!

Also, access to the production of the epic hover “Hermes” and the epic invisibility module “Chameleon Mk2” will be opened while the Battle pass is active.

As part of this Battle pass, we’re launching a special Arms race: until September 9, use the legendary “Parser” shotgun in battles, deal the most damage, and compete for unique rewards! There’s also a leaderboard where players compete based on their Battle pass level. Those who reach the maximum level by the end of the season will receive the most valuable rewards!

New seasonal pack “Trojan”

The new seasonal pack “Trojan” is now available for purchase in the in-game store!

The armoured vehicle is designed on the basis of the legendary cabin “Trucker”, armed with the new “Compiler” turret cannons, and equipped with the “Elite explosive ammo” and “Yeti” invisibility module.

“Compiler” is a turret cannon that accumulates charges whenever it hits a target. Once enough charges are accumulated, the ability to fire an artillery shot with a plunging trajectory is activated.

The pack is available in two versions: standard and deluxe.

New faction in the Trophy road!

The moment many have been waiting for has arrived. The Firestarters are now opening their ranks to mercenaries! Join the faction and earn free rewards in the Trophy road.

58 levels of rewards await you, including combat enhancers, structural parts and decors, faction-themed cosmetic items, and new production recipes. The maximum player level has been raised from 323 to 381.

New recipes unlock at various levels:

Level 15:

• “Bigfoot” wheel

• “Monster” wheel

• “Shiv” wheel

• “Extra shotgun ammo” module

• “Blight” cabin

• “Pyralid” course rocket launcher

• “Spike-1” crossbow

• “Junkbow” single-shot shotgun

• “Remedy” flamethrower

Level 45:

• “Draco” flamethrower

Level 47:

• “Varun” crossbow

Level 49:

• “Trump card” cabin

Also, at level 16 of the Engineers faction, the rare “Shotgun ammo” module will become available for production.

Temporary event “Modification facility”

Survivors! We are once again launching the event for modifying parts — “Modification facility”! As part of the event, you will be able to upgrade your parts by adding random modifications to them. To obtain a modified part, you will need resources or parts and a special currency — titanium. The specific recipe for modifying a certain part is indicated in the modification cards.

Titanium can be earned by completing special challenges, as a reward for battles, or it can be purchased from the in-game store.

Many cabins, weapons, and modules of various rarities are available for modification. And when you update the modifications, the freezing mechanic will allow you to secure the most appropriate modification applied to the part so that it doesn’t change when you update the others.

We would also like to remind you that you can now remove modifications from parts or transfer them to unmodified parts of the same rarity. When you transfer a modification, the bonuses are randomized, but they retain their level.

A container with parts participating in the event, including those that have already been modified, will still be available in the “Modification facility” store.

The event will end on August 5.

Important changes

1. Reworked the “Structural parts” section in the storage menu. It now displays all structural parts along with information on how to obtain them.

2. Updated the displaying of items in the “Customization” tab of the profile. Items are now grouped by how they can be obtained: from Trophy road, Clan chest, Battle pass seasons, Packs, Arms race, or Events.

3. Made a number of improvements to the “Custom battle” mode:

• Several new modes are now available for gameplay: in addition to “Assault” and “Encounter,” you can also choose “1 vs. 1” and “Free for all” modes, with or without respawns.

• Added all supported maps for each mode.

• You can now enter battles alone against AI players.

4. Updated the “Outcast” part icon.

5. Updated the contents of the Stash:

- Added new chests of varying rarity depending on the player’s level:

• Common chest: from level 1;

• Rare chest: from level 33;

• Epic chest: from level 135;

• Legendary chest: from level 285;

• Relic chest: from level 381.

- Added rewards that have currencies and resources, including uranium ore for the relic chest.

- Removed temporary parts.

- Added new structural parts and decor.

6. “Modification facility”, “Bounty hunting”, “Raven’s path”, “Legacy of the Wasteland”, “Raid: Operation Exodus” and other temporary events are now available to players starting at level 33, while “Burning ground” is available starting at level 14. You no longer need to complete the “Engineers’ contract” in full to access them.

7. Event challenges that require you to play a certain number of battles against other players now require half as many battles.

8. Only the recipes from the current season are now displayed in the “Battle pass” tab of the workbench.

9. Updated the model of the “Armored track” part.

10. Updated the descriptions of the “Shotgun ammo” and “Extra shotgun ammo” perks.

11. The Battle pass vault has been expanded! Players now have access to Battle pass season 30.

12. Updated the models of the “Helios” and “Hyperion” parts, and their physics have been improved to better match the weapon models. As a result of these changes, some blueprints may become incorrect.

Bug fixes

1. Fixed a bug that caused “Power cell”, “Power supply module”, and “Power unit” to speed up “Nemesis” charging too much.

2. Fixed a bug that prevented part modifications from working in “Custom battle” mode.

3. Fixed a bug that prevented “Omamori” and “Averter” from absorbing damage from modification bonuses.

4. Fixed a bug that prevented the barrel of the “Morgan” weapon from raising or lowering when the camera position changed.

5. Fixed a bug that caused “Toadfish”, “Jumbo”, “Nothung”, and “RPG-105 Darling” projectiles to ignore enemy part resistances.

6. Fixed a bug that caused armoured vehicles with the “Kensei” cabin to become infinitely invisible.

Balance changes

Epic:

1. Trigger

  • Charged shot damage bonus reduced from 30% to 25%.

2. Adapter

  • The number of rounds in the magazine reduced from 60 to 40.
  • Direct damage increased by 25%.

Legendary:

1. Recycler

  • Durability increased from 3370 to 4100.
  • Direct damage increased by 10%.
  • Blast damage increased by 10%.

2. Slaughterer

  • Blast damage increased by 10%.

3. Nothung

  • Direct damage increased by 7%.

4. Helios

  • Direct damage increased by 12%.

5. Corax

  • Durability increased from 3621 to 3950.
  • Direct damage increased by 15%.
  • Increased the time frame for the enhanced shot.

6. Toadfish

  • Fixed a bug that caused small bolts to ignore the resistance of enemy parts.

7. AA Gun-4 Starfall

  • Blast radius reduced from 2.8 to 2 m.
  • The ratio of direct to blast damage changed to 50/50, and total damage reduced by 13%.

8. Acari

Acari has high efficiency in the Clash of Leviathans. Instead of a hard cap on the number of weapons, we are introducing a progressive reduction in their damage. In this update, we have reduced the chain damage bonus and will be closely monitoring the statistics.

  • Starting at 8 bolts, Acari’s perk will reduce chain damage instead of increasing it, from 85% for 8 bolts to 28% for 12 bolts.

9. Cerera

  • Grinders damage reduced by 10%.

10. Absolute

  • Perk active time reduced from 10 to 7 sec.

11. Signal jammer “Argus”

  • Enemy resistance reduction bonus increased from 10% to 20%.

12. “Gaki” interference generator

  • The number of impulses reduced from 4 to 3.

13. “Gui” power module

  • Parts resistance bonus reduced from 3% to 2.5%, and the maximum bonus from 30% to 25%.
  • Rate of fire and weapon charging speed bonus reduced from 20% to 15%.

14. Flamingo

  • Added a reduction in side movement speed. Now side movement speed is 85% of normal speed.
  • The distance required for charging the perk increased from 60 to 75 m.

Relic:

1. Hyperion

  • Direct damage increased by 12%.

2. RA-1 Heather

  • Reload speed reduced from 7 to 6 sec.

3. Firebug

  • Fire puddle damage increased by 25%.

4. Nemesis

  • Direct damage reduced by 12%.
  • Fixed a bug that caused power supply modules, including the “Power unit”, were charging the weapon too much.

5. Scorpion

  • Fixed a bug that caused power supply modules, including the “Power unit”, were charging the weapon too much.

6. Devourer

  • Direct damage increased by 10%.

Discovered a bug in the calculation of rate of fire at high values, causing weapons with high rate of fire, including the “Devourer”, to function incorrectly with “Gui”, “Starter”, and “Billie”. This bug will be fixed in a future update.

7. Kensei

  • The speed required for charging the perk increased from 40 to 50 km/h.

Omnidirectional movement parts:

  • Increased the inertia when changing the movement direction for “Meat Grinder”, “Dilong”, “Omni”, and “Atom”.