Market, income and crafting changes. Part 2.

One of the important points revealed after the partial implementation of the market was the skewed economy of obtaining and spending resources by players. After the implementation, the prices of legendary resources settled below the prices of epic ones, and PvE resources traded significantly more than PvP resources.

All parts and resources in the game are divided into 5 rarities: common (resource - scrap), rare (PvP resource - wires, PvE resource - copper), epic rarity (PvP resource - batteries, PvE resource - plastic), legendary rarity (PvP resource - shells, PvE resource - microchips) and relic rarity (resource - uranium)

After studying the situation, we realized that the problem here is complex, and it lies in the reward system and crafting recipes. Previously, players tried to gain access to higher-level resources and silver (allowing you to buy any resource), and for this they tried to improve their car by increasing its Power Score (hereinafter PS). It was logical and natural — the more powerful your car is, the more valuable resources you get. In the new system, silver can no longer be exchanged for any resource — they must be obtained in battle and quests, but crafting recipes required the player to invest much more scrap and blue resources than high-level ones. As a result, players were forced to downgrade their cars, lowering the PS in order to receive lower-level resources.

Recent changes to rewards for battles and daily quests, as well as changes to crafting recipes, were intended to correct this situation. First, we added low-level resources to the daily quests, the amount of which depends on the player’s PS. Now there is no need to lower the PS of your car, resources of white and blue rarity are issued for all the PS levels. Along with this, the income of epic and legendary resources from PvP battles has been increased. In addition, the rewards for brawls, clan battles, and “Clash of the Leviathans” have been revised. Now different resources are rewarded for different modes, and there is no oversaturation with one resource, as it used to be with the shell casings.

Crafting recipes have also been changed. This was another factor that encouraged players to accumulate more low-level resources, as their share was too high. Recipes have been changed so that the number of parts included has been reduced and the amount of resources has been increased. At the same time, we tried to maintain the total time for obtaining all components of the part for the average player, but redistributed the ratio of this time in favor of obtaining rarer resources.

After the change of rewards and recipes, the situation began to even out, but there was also a negative effect — due to the change in recipes, players had to participate in the more high-level PvE modes, which for many was an unexpected change. Therefore, we have added the ability for them to receive PvE resources in PvP battles. We first added this capability as part of a temporary event to test our assumption. The event turned out to be successful, and we left this option in the game indefinitely.

Now, after a certain time and stabilization of the economy, we see that the situation has improved. Players with access to high-level resources can focus on them and not switch to low-level ones. Legendary resources have become valuable again, and the prices of epic resources have decreased. At the same time, the prices for details on the market did not change radically, therefore, we did not make a mistake in calculating the total time to obtain resources for the part. Prices for PvE and PvP resources have evened out as well.

In the latest update 1.10.0, we also added a smoother dependence of rewards in PvP battles on the player’s PS. We already took the first step towards this when we added additional PvP missions with a higher PS requirement and a higher reward. The change was met positively, and so we continue to develop it. Each mission now has multiple reward stages, and it's always beneficial for players to gradually increase the car’s PS to get even more rewards in all modes.

The launch of the dynamic market took place at the very end of spring 2022 and, unfortunately, caused a lot of negative feedback from the players. To our surprise, the use of gold instead of talers on the market caused outrage among many players. The system seemed to be working correctly — you can get premium currency and then buy premium content with it exclusively in the game.

However, dissatisfied players first paid attention to the other thing. We can understand their motivation — they saw that all the parts on the market are now traded for gold, the prices for some of them are growing rapidly, and they themselves seem to have no gold. Not surprisingly, in this situation it could feel that we were trying to limit their access to content (in fact, not at all!). Fortunately, gradually the vast majority of users figured out the mechanics and realized that the new market, on the contrary, helps them to get gold (which they did not have before). However, the situation has been a great lesson for us and we will continue to try to better explain our actions and tell how players can benefit from them for themselves.

It’s important to understand that the game must evolve, otherwise the players will lose interest in it. Players had a really hard time at the start of the summer, trying to understand our implications, and we admit we didn't explain them well. As we have already mentioned, even understanding all the difficulties of releasing such social mechanics, we could not fully predict the result, and the players had much less information. And besides, not everyone really wants to take part in a dynamic market and not everyone needs the opportunity to earn premium currency in the game. And some players had significant reserves of silver talers, which, in their opinion, they cannot manage as efficiently now, and even the opportunity to get premium currency in-game does not outweigh this.

And now we want to thank all our players for their patience and understanding. For continuing to play despite temporary uncertainty and perhaps even dissatisfaction. Thank you so much! We say special thanks to experienced players who immediately understood everything correctly and supported us. They constantly explain to newcomers why the current market is actually good. It was a very interesting stage in the development of our project. At the same time, we continue to actively develop the game and have extensive plans for the release of new game modes, game mechanics and new content. Stay tuned!

With best regards,

Crossout Mobile development team