Hello, survivors. We have reviewed your comments regarding the balance of parts and would like to tell you about the balance changes we’re preparing to release next week:
1. Hyperion:
- charging speed in the mode without a scope increased by 5%,
- charging speed in the scope mode increased by 10%.
- damage increased by 3%.
Comment: “Hyperion” falls behind other relic weapons in terms of damage. These planned changes should make playing with it more comfortable and increase its effectiveness.
2. Typhoon:
- projectile speed reduced by 15%,
- damage reduced by 3%
Comment: considering the destructive power of “Typhoon”, it’s too easy to hit targets with it. The reduction in projectile speed, coupled with a slight reduction in damage, should make this weapon more balanced.
3. Punisher:
- damage reduced by 7.5%,
- durability increased by 10%
Comment: “Punisher” deals a lot of damage and at the same time, its destruction rate is quite high. This machine gun is not meant to be a “glass cannon”, so the heavy damage reduction should be slightly offset by the increased durability.
4. Breaker:
- durability increased by 12.5%,
- rate of fire increased by 5%
Comment: due to the balance changes, “Crusher” has lost a lot of effectiveness compared to other relics. The increase in durability should give more opportunities to reach the enemy and not lose the weapon, and the increase in speed will allow you to deal damage faster.
5. Firebug:
- the flamethrower’s active time increased by 15%,
- damage increased by 5%,
- durability increased by 5%
Comment: One of the main problems with the “Firebug” is its low amount of ammunition. With the planned changes, “Firebug” will be able to deal damage for much longer. Combined with the increase in damage and durability, the weapon should become much more effective.
6. Scorpion:
- maximum range increased from 300 m. to 500 m.
Comment: according to the statistics, the “Scorpion” does enough damage per battle, but it is illogical that the rail accelerator shoots at a shorter range than a cannon — we want to correct this situation.
7. Ripper:
- damage increased by 10%,
- durability increased by 12.5%
Comment: according to statistics, the “Ripper” needs more damage and durability. In addition, a bug that caused the weapon’s disks to hit their own vehicle and fly upwards when firing at close range has been fixed. A bug that caused the “Ripper” to be unable to fire through the “Aegis” shield has also been fixed.
1. Tsunami:
- weapon rotation speed increased by 50%,
- damage increased by 7.5%,
- reloading reduced by 0.5 sec.
2. General:
- durability increased by 7.5%,
- reloading reduced by 0.5 sec.,
- damage increased by 3%
3. Varun:
- damage increased by 5%
4. Flute:
- reloading increased by 1 sec.,
- damage reduced by 5%
5. Concrete breaker:
- damage increased by 7.5%
6. Mammoth:
- damage increased by 5%
7. Waltz:
- damage increased by 5%,
- reloading reduced by 1 sec.
8. Spark:
- damage increased by 7.5%
9. Power drill:
- damage increased by 12.5%
10. Destructor:
- damage increased by 10%
11. Retcher and Avalanche:
- significantly increased the impulses from explosions and hits
1. Aurora:
- damage increased by 75%
Comment: for a long time, “Aurora” has been an effective support weapon, but the balance has changed, and now it requires a significant damage increase.
2. Spike:
- damage reduced by 5%
3. Prosecutor:
- durability reduced by 7.5%,
- damage reduced by 3%
4. Medusa:
- damage increased by 20%
5. Salamander:
- damage increased by 10%
6. Snowfall:
- damage increased by 7.5%,
- reloading time reduced by 1 sec.
7. Quasar:
- damage increased by 5%
8. Impulse:
- added the impulses from explosions and hits
1. Dusk:
- damage bonus from the perk reduced from 30% to 25%,
- damage resistance bonus reduced from 30% to 20%
2. Wunderbar:
- damage and damage resistance bonuses increased from 9% to 12%
3. Cerberus:
- power increased by 15%,
- damage from the built-in borer increased by 10%
4. Master:
- maximum speed significantly reduced,
- tonnage and durability significantly increased
Comment: the cabin has low performance in battles and is unpopular with players, so we move it to the medium archetype.
1. Doppler:
- the module’s mass reduced from 384 kg to 150 kg.
- now the enemy is fully revealed one second after coming within range of the module.
2. Collapse:
- active range increased from 25 m. to 35 m.
3. Chameleon and Chameleon mk2:
- active time increased by 1 sec.
Please note that all balance changes described in this news are relevant at the time of publication and may not be final or may not be implemented into the game at all. Certain additional changes, if necessary, may be made after the announcement.