Planned balance changes

Hello, survivors! We have processed your comments regarding the balance of parts and would like to tell you about the balance changes that we are preparing for release next week:

Relic weapons

1. Hyperion:

- Weapon rotation speed increased by 10%

- Burst rate increased by 5%

Comment: “Hyperion” still feels a little weaker compared to other relic weapons. The increase in rotation speed and rate of fire will allow the players to use the weapon more aggressively and increase its effectiveness.

2. Punisher:

- Durability reduced by 7.5%

Comment: in previous balance changes we increased the durability of the “Punisher” and this didn’t lead to the expected results. We have processed your feedback and decided to return the weapon’s durability to its previous values.

3. Ripper:

- Reload reduced by 10%

- Durability increased by 6%

Comment: the ripper discs fly in an arc trajectory and are quite difficult to hit a moving target with. Increasing the reload speed will reduce the “cost” of a miss with this weapon, and increasing the durability will add more survivability in head-on clashes with the enemy.

Legendary weapons

1. Fortune:

- Projectile flight speed increased by 10%

- Durability increased by 5%

2. Destructor:

- Base damage increased by 5%

- Perk damage increased by 7.5%

3. Power drill:

- Damage increased by 5%

Epic weapons

1. M-37 Piercer:

- Magazine capacity increased from 30 to 35

2. Adapter:

- Damage increased by 7.5%

3. ZS-34 Fat Man

- Added a new perk: hitting an enemy reduces the reload time before the next shot

4. Medusa:

- Damage increased by 10%

Movement parts

1. Icarus VII and Hermes hovers

- Durability increased by 5%

- Tonnage increased from 285 to 300

Cabins

1. Wyvern:

- Increased the required time in the air to receive the amplification bonus from 0.05 to 0.07 sec.

- Perk bonus reduced from 40% to 35%

2. Torero:

- Reduced the distance required to receive the amplification bonus from 100 to 80 m.

3. Wunderbar:

- Maximum damage bonus from perk increased from 12% to 15%

4. Dusk:

- Perk passive charging speed reduced by 7.5%

5. Bat:

- Maximum speed increased from 75 km/h to 78 km/h

6. Trucker

- Now the perk activation enables defence mode. When the mode stops working, the damage of all weapons increases.

Modules

1. Daze:

- Field active time reduced from 12 to 10 sec.

- The shutdown time of active modules on enemy armoured vehicles reduced from 12 to 8 sec.

Co-drivers

1. Yuki

- The maximum trigger distance of an active skill increased from 30 to 40 m.

- Now the passive skill “Weapon cleaning” affects shotguns, single-shot shotguns, machine guns and miniguns.

- The maximum range of the passive skill “Boarding” increased from 10 to 20 m.

2. Falcon

- Active skill charging speed increased from 3% per second to 4% per second

- The duration of the active skill increased from 6 to 7 sec. at level 1 (from 12 to 14 at level 50).

- Damage and damage resistance during the active skill duration at maximum level increased from 25% to 30%

- The minimum speed for activating the passive skill “Aggressive tactics” reduced from 54 km/h to 45 km/h

3. Billie

- The duration of the active skill increased from 3 to 5 sec. at level 1 (from 6 to 9 sec. at level 50)

- Rate of fire during the active skill increased from 10% to 20% at level 1 (from 50% to 60% at level 50)

- The skill “Stabilization mechanisms” now reduces the spread of machine guns, miniguns, autocannons and nailguns by 30% at level 50.

4. Phobos

- In some cases, the destruction assist didn’t activate the active skill — this issue has been fixed

- Now the auto-fire works when Phobos’s skill is activated and the car becomes invisible.

- We took your comments regarding the low compatibility of the co-driver’s passive skills into account. Weapon charging and reload speeds have now been combined into one epic passive skill, and the relic skill has been replaced with increased reload speed for active cabin perks.

Other

1. Added an automatic charging for the “Scorpion”, “Astraeus” and “Adapter” railguns. This change may affect the balance of these weapons — we will closely monitor the statistics and implement prompt adjustments if necessary.

2. Now the shield of the co-driver “Hertz” is vulnerable to explosive damage.

3. Turrets now take damage from collisions. The damage depends on the speed and type of part that rams the turret. The wheels deal the least amount of damage in a collision, while the bumpers and plows deal the most damage. A bug due to which spears would not detonate when colliding with turrets will also be fixed.

Please note that due to upcoming changes to the structural parts system, some of your blueprints may become unusable and you will need to rebuild them.

Please note that all the balance changes specified in this news are relevant at the time of publication and may not be final or not get into the game at all. Certain additional changes, if necessary, may be made after the announcement.