Announcement of the changes planned for the 1.36.0 update

Hello, survivors! We want to tell you about some of the planned changes that will appear in the game with the 1.36.0 update.

Modules:

1. Explosive ammo: increased the bonus to reloading of explosive weapons from 6% to 10%

2. Extra explosive ammo: increased the bonus to reloading of explosive weapons from 12% to 18%

3. Microfactory “Charge”: bonus to durability of turrets and drones increased from 15% to 20%

4. Microfactory “Genesis”: bonus to durability of turrets and drones increased from 25% to 30%

5. Energy amplifier “Maxwell”: now damage is increased for all types of parts, not just structural ones. The module now works with lasers as well. The module’s active time increased from 5 sec. to 8 sec., reloading time increased from 10 sec. to 16 sec., damage bonus reduced from 25% to 15%.

6. Energy amplifier “Maxwell”: the module’s active time increased from 15 sec. to 20 sec.

7. Signal jammer “Argus”: reloading time increased from 14 sec. to 16 sec., marking time reduced from 6 sec. to 5 sec.

8. “Firebrew” fuel tank: fire puddle damage reduced by 20%

Co-drivers

Skill values are listed based on a level 50 relic rarity co-driver.

1. Grizzly: skill cooldown time increased from 5 sec. to 8 sec. The distance required to activate the “Thirst for battle” passive skill reduced from 50 m. to 40 m.

2. Hertz: the speed required to charge the active skill and the “High voltage” passive skill increased from 45 km/h to 52 km/h. Reduced the resistance parameter for the “Dielectric cover” passive skill from 25% to 20%.

3. Yuki: The distance required to activate the active skill increased from 40 m. to 50 m. The active skill’s active time increased from 9 sec. to 16 sec.

4. Billie: the active skill’s active time increased from 9 sec. to 15 sec. The distance required to charge the skill reduced from 30 m. to 20 m., the amount of successful hits required for activation reduced from 100 to 90.

5. Jay: damage from the active skill increased from 15% to 20%. The amount of successful hits required for activation reduced from 2 to 1. The bonuses to reloading and charging of the “Reloading mechanisms” passive skill increased from 10% to 15%.

6. Ulfgar: the bonus of the “Improved batteries” passive skill increased from 20% to 30%, the bonus of the “Cold calculation” passive skill increased from 15% to 20%. Ulfgar's freezing mechanics will be reworked and improved in the foreseeable future.

7. Spike: damage from fire reduced by 12.5%

Comment: these balance changes to co-drivers are designed to make the most popular and strongest co-drivers weaker (among them Grizzly and Hertz), and the weak and unpopular ones stronger. We are also aware of the players’ feedback regarding redesigning some of the co-drivers, such as: removing the self-destruction of drones and turrets for R-type, adding an activation button for Foster, etc. We plan to make these changes in future updates. Such changes are not possible within the framework of balance changes, as they require implementing changes to the co-drivers themselves.

Weapons:

1. Borer, Lacerator, Flying daggers, Harvester: fixed a bug that caused the perk to slow down on contact to not work.

2. Rumble: improved the perk’s operation. Now, amplified shot is made regardless of successful hits on the enemy. Improved visualization of the perk. Fixed a bug that caused glowing lumps to stop dealing damage after “Rumble” gets destroyed. The number of shots required to activate the amplified shot has been increased from 8 to 10, as the perk is now easier to use. The appearance of the amplified projectile has been improved.

3. Nagual: reloading time increased from 2 sec. to 2.5 sec., damage reduced by 5%

4. Reaper: damage increased by 12.5%, durability increased by 5%

5. ATGM Flute: damage increased by 10%

6. Kapkan: durability increased by 12.5%

7. Varun: damage increased by 10%

8. Spike-1: damage reduced by 5%

9. Pyralid: damage increased by 10%, projectile speed increased by 15%

10. King: damage reduced by 7.5%

11. Summator: fixed a bug where the perk of the “Summator” was charging too quickly.

Cabins:

1. Terracotta: mode switching time reduced from 1 sec. to 0.3 sec. Speed reduction in siege mode reduced from 60% to 45%.

Movement parts:

1. Armored track: tonnage increased from 1160 kg to 1800 kg.

2. Hardened track: tonnage increased from 698 kg to 900 kg.

3. Sleipnir:tonnage increased from 560 kg to 1100 kg.

4. Small track: tonnage increased from 577 kg to 750 kg.

5. Medium track: tonnage increased from 700 kg to 950 kg.

6. Tank track: tonnage increased from 1750 kg to 2500 kg.

7. Goliath: tonnage increased from 1850 kg to 3000 kg.

8. Icarus VII: tonnage increased from 330 kg to 400 kg.

9. Hermes: tonnage increased from 330 kg to 380 kg.

Comment: these should make tracks and hovers more popular than wheels and mechanical legs. In the future, we plan to refine the mechanics of hovers and tracks to make them more comfortable to control. These balance changes should temporarily improve the situation.

Please note that all balance changes described in this news are relevant at the time of publication and may not be final or may not be implemented into the game at all. Certain additional changes, if necessary, may be made after the announcement.