Announcement of the changes planned for the 1.41.0 update

Hello, survivors! We want to tell you about some of the planned changes that will appear in the game with the 1.41.0 update.

Balance changes

Weapons

1. Skadi: damage reduced by 10%, cooldown increased from 5 sec. to 6 sec.

2. Mandrake: now deals 45% less damage to movement parts instead of 30%

3. Morta: damage reduced by 5%

4. ZS-52 Mastodon: damage increased by 7.5%

5. Hive: damage increased by 12.5%

6. Thresher: damage reduced by 5%

7. Nagual: damage reduced by 5%

8. Draco: damage increased by 12.5%

9. Hammerfall: damage increased by 5%

10. General 88mm: damage increased by 10%

11. Pulsar: damage increased by 10%, durability increased by 5%

12. Jumbo: heating power reduced by 15%

13. Corvo: damage increased by 12.5%

14. AC72 Whirlwind: fire rate increased by 10%, damage increased by 7.5%

15. T5 Salamander: damage reduced by 5%

16. Argument: durability reduced by 10%

17. Junkbow: damage reduced by 5%

18. Caucasus: damage reduced by 7.5%

19. Aurora: damage increased by 12.5%

20. Kapkan: increased the mines blast radius to be larger than the mine activation radius.

Cabins

1. Nova: barrier durability increased from 6000 to 8000 pts. Expanded the list of weapons that get a boost by firing through “Nova’s” shield.

2. Photon: increased the effectiveness of the perk.

3. Jannabi: increased the effectiveness of all perk parameters.

4. Mars: the amount of damage needed to activate the perk reduced from 10000 to 8500.

Movement parts

1. MUL-200: added perk: mechanical leg deals a small amount of damage on collision.

Comment: we received suggestions from players about adding this feature for the “MUL-200”. The motivation behind this change is to make mechanical legs more effective against armoured vehicles with wheels. We don’t expect it to drastically change the gameplay, this change is mainly experimental in nature. If the damage mechanics show good results, we’ll extend it to the rest of the mechanical legs.

In addition, one of the past updates fixed the error of displaying the wrong parameters for cabins, which basically increased the speed of many cabins and made builds with wheels too efficient in battles. That is why we plan a global change to the speed and power of cabins in one of the next updates to hopefully adjust the balance of movement parts.

Other

1. Changed the perk parameters of “Yokozuna”, “Collapse” and “Whaler”: light armoured vehicles are now pushed back correctly. Previously, light armoured vehicles could be pushed off the map with these perks.

2. Made a global change to structural parts: changed all parts parameters except mass and damage resistances. Damage resistances depend on the faction, as before.

Most notable changes:

• Rarity is now the defining parameter for structural parts. Previously, the value of a part was mainly determined by its size. In the new system, a part of any size can be of any rarity.

• Power score now depends only on rarity. This means that all structural parts of the same rarity have the same power score value.

• All bumpers now add durability to the cabin. The less damage a bumper can deal, the more durability it adds to the cabin.

• Increased the amount of damage some parts let through to make grilles more effective. Also, the durability of grille parts significantly increased.

• Changed the rarity of some parts.

Co-drivers

Changed active skills for co-drivers “Yuki”, “Hertz” and “R-Type”.

Hertz

Charging and activation: the skill charges when the armoured car’s speed is higher than 50 km/h. The charge increases by 1% every 1 m. The charged skill activates after pressing the button.

Effect: upon activation, creates an energy field around the cabin of the armoured car. The field blocks projectiles of cannons, turret cannons, homing missile launchers, guided rocket launchers, grenade launchers, artillery, rocket launchers. Enemy vehicles, mines, turrets and drones in the 15 m radius take 300 damage every second. The energy field is active for 8 sec. Skill cooldown is 10 sec.

Comment: we decided to rework the active skill since it did not create any unique gameplay experience. In essence, the “Hertz” skill was a very simple and easy to use passive ability that works with any quick build and does not require the player to use any special tactics. Also, we decided to make “Hertz’s” shield more similar to other shields in the game. It now blocks the same projectiles as “Oculus”. The new skill will feel like an ultimate ability that requires conscious use and deepens the game experience when using this co-driver.

Yuki

Charging and activation: the skill is activated if there is only one enemy within a 50 m radius.

Effect: while the skill is active, it adds +10% to damage and +25% to rate of fire. Damage to movement parts is additionally increased by 10%. Applies a mark on the nearest enemy.

R-Type 52

Charging and activation: the more activated turrets or drones the driver has, the faster the skill is charged. The charged skill can be activated by pressing the button.

Effect: upon activation, all active drones and turrets regain 50% durability and are enhanced. The enhanced drones and turrets have increased rate of fire by +50% and damage by +50%. The enhancement lasts for 8 sec., after which the skill takes 8 sec. to recharge.

Please note that all balance changes described in this news are relevant at the time of publication and may not be final or may not be implemented into the game at all. Certain additional changes, if necessary, may be made after the announcement.