Итоги QA-сессии

Hello, survivors! Recently, we have been collecting questions for the next Q&A session, and today we’re ready to share our answers to most of the questions you asked!

The spelling and punctuation used by the authors of the questions have been preserved.

Parts

1. Will the air cushions be added in the near future?

- Yes, we plan to add air cushions in the future.

2. Are there plans to introduce relic autocannons into the game?

- Yes, we plan to add autocannons of the “relic” rarity.

3. When there will be relic atgms?

Will you add relic versions of flute and cicada

- We do not plan to add any relic homing rockets or guided rockets in the near future. However, sooner or later, every type of weapon will have a relic version.

4. Will there be even more variety in frame types? For example: 2×1, 2×2, L-shaped frames, etc.

- We plan to add new frames as the need arises to develop more complex armoured car designs. We cannot discuss specific shapes at this time, but the variety of frames will gradually increase.

5. Will there be a new rarity tier after Relic when Relics become more common/abundant?

- We do not plan to add any new rarities to the game.

6. Less of a balance question and more of a visuals question but will older weapons ever get a visual upgrade or recoil animations like some of the newer weapons? I like the design of older guns but wish they were less stiff

- We are working to ensure that older weapon models maintain a modern look and feel and meet the current quality standards of new in-game content.

7. will the fusion thingys from crossout pc be added? this will bring alot more fun to the game.

- We do not plan to add such parts.

8. Could a +2 energy generator be introduced in a future update as a Legendary counterpart to the Ampere module? This creates new possibilities for the game.

- We do not plan to add generators that provide more than 1 unit of energy.

9. Is there a possibility of adding a relic cabin with a spread reduction perk?

- It is quite possible that we will add a relic cabin with a similar perk in the future. That will depend on player demand and the current meta.

10. Legendary Caucasus when

- We have added the Legendary “Vortex” that is similar to the “Caucasus” in its gameplay.

11. Will there be relic Lancelot?

- It is possible that we may add a relic spear at some point, but there are no such plans at this time.

12. The game has a lot of shotguns, rocket launchers, and yellow-rarity mortars, but there’s only one type of turret. When will new turrets or drones be added?

- Turrets and drones are fairly niche parts with specific gameplay mechanics, so we do not add new models of these weapons very often. That does not mean we have no plans to expand their arsenal; it just means it will evolve more slowly than that of other weapon types.

13. When will you add the Gerrida?

- We plan to add the “Gerrida” mechanical leg to the game in the future.

14. Hello, will there be cabin skins and stickers like in the PC version?

- We do not plan to add skins for cabins. As for stickers, we are open to the possibility of adding them to the game, but definitely not anytime soon.

15. Hello, will generators like the Ampere be added to the game?

- In the future, new generators of other rarities may be added to the game, but each of them will provide no more than 1 unit of energy.

16. Will you add the fusion module “contact 2m”? It will add variety to the game

- We do not plan to add such parts.

17. Will there be any new relic cabins, modules, or movement parts in the coming seasons (up to 40)?

- Yes.

18. Legendary demon when

- We do not plan to add the legendary version of the “Demon” cabin in the near future, but it will definitely be added to the game eventually.

19. When will the new augers be added? Not as expensive

- We do not plan to add any new augers to the game in the near future.

20. Will there be hovers with rarity lower than epic and legendary, and is there a relic version currently in development?

- Yes, it is quite possible that in the future we will expand the number of hovers by adding new variants for each rarity.

Game modes

21. Will there be any new events added besides Bounty hunting, Modification facility, Legacy of the Wasteland, and others?

Hello! Will there be new temporary events in the future as part of the regular schedule, such as Legacy of the Wasteland, Ravens, Modification facility, and Raid? In other words, new monthly events. If so, will they feature new unique modes and universal rewards, introducing new currency and progression systems? This would diversify the options available to players by introducing new main events.

- We are constantly experimenting with new event formats, types of rewards, and game mechanics to make the gameplay more varied and engaging. In the future, we plan to continue moving in this direction by offering players new in-game activities.

22. Will there be any new trophy road path like the previous ones you added like Steppenwolf and Firestarters?

- Yes, we plan to gradually increase the number of factions featured in the Trophy road.

23. Are we ever going to make leviathans available in customs?

- We are actively working on improving the Custom battle. It is possible that in the future, it will include the option to hold Clash of Leviathans.

24. Would there be any plans to make certain event/rotation-exclusive gamemodes permanent? I would really love to play some sort of Mayhem mode like in other games or even Exodus without having to wait for its rotation to come.

- Some modes will remain temporary, as their permanent availability could lead to a redistribution of players across different activities, longer matchmaking times, and a decline in interest in the main PvP and PvE modes. The temporary format allows us to maintain gameplay variety without overloading the game with additional permanent modes.

25. Are there any plans to add story-driven campaign chapters to Crossout Mobile, similar to the campaign content in the PC version of Crossout? I think this could help expand the lore of Crossout Mobile and give more context to the world, factions, characters, parts, and Battle Passes. At the moment, much of the content is introduced through new parts and Battle Passes with little story context, which can make the game world feel less memorable.

- At this time, we have no plans to add a campaign mode to the game.

26. Do you have plans for Convoy to add repair itself mobility and weapon like on exodus, it's too difficult for solo mode

- We had not planned to add this mechanic to this mode, but we found the suggestion interesting. We will consider it.

27. Where the time played mode spawn again "epic part only" and "legend part only", or can make it permanently, because some time user who use epic part come with relic user on 1 game?

- We are aware that some players are dissatisfied with the current matchmaking system. We are constantly working to improve it, striving to find the optimal balance between match search speed and equality in opponent matching.

28. Will different maps be added to the “Pedal to the metal” event in the future?

- There are no plans for such changes in the near future, but we intend to continue developing the “Pedal to the metal” event. It is possible that new racing tracks will be added to it in the future.

29. I asked about changes to clash of leviathans last year and suggested a recommendation but nothing has been done and it's only gotten worse. The large range in power score between leviathans is sometimes more than 20,000. This causes very one sides matches. Often times hunters are larger and stronger than leviathans, this shouldn't be. Are there any plans to either drastically increase the power score requirements for this mode or split the mode into 2 seperate modes that run simultaneously?

- In the near future, we plan to revise the matchmaking system for the Clash of Leviathans. We may increase the Power Score requirements or adjust the matchmaking logic itself to ensure more balanced battles.

30. Hello, are there any plans to introduce event factions to the Trophy road?

At this point, we finally have the full list of the seven main factions, and I think it would be nice if other ones (Founders, Syndicate, Ravagers, etc.) are added with themed rewards and limited-time blueprints. It would also be nice to add additional faction-specific builds to the main factions and, perhaps, the temporary ones.

- We plan to gradually expand the list of factions featured in the Trophy road, but we do not see a need to add temporary factions to the Trophy road.

31. Hello :) When will the new Hyperborea battle pass be released?

- For now, we prefer not to reveal our plans regarding specific factions in order to maintain the intrigue surrounding future updates.

32. When will the ranked system with different build selection be available?

- At this time, we have no plans to add a ranked system with the ability to select different builds.

Economics

33. Are they ever going to be able to obtain gold reasonably again? Back then, we got much more gold from events and gold from clan containers, now for f2p player who don't spent money, it's very hard to get gold as in events like the Wasteland Legacy and Ravens path, gold has been slowly reduced and we get tailors, which tailors we get from pvp, leviathan, regular quests, and more than one leaderboard. Many people have suggested pvp where you can obtain gold and uranium, many people want gold from clan containers back, and no one wanted less gold from events. Gold which is the main currency, cannot usually be obtain through everything we get tailors, will there be changes to this to make the game for friendly to the playerbase?

- We understand that reducing the amount of gold players receive may have caused some dissatisfaction among players. However, these changes are necessary to maintain a healthy in-game economy. It is important for us to maintain a balance between the amount of gold entering the game and the ways it can be used so that the in-game currency does not lose value and player progression remains balanced. We will continue to monitor the state of the economy and adjust gold sources as necessary.

34. Will relic cabs be craftable outside of events at all

- Yes, it is quite possible that in the future we will add new sources for obtaining relic cabins or recipes for producing them.

35. Do you plan to bring back old structural part crates, or add any event related to structural parts in the future ?

- We do not plan to make containers with structural parts available for purchase again in the near future. We are working on new ways to obtain structural parts, with the goal of making them more accessible to players without disrupting the balance of the in-game economy.

36. Why did the number of bearings needed to complete Raven's missions increase while the number of bearings obtained through manufacturing and recycling decreased?

- Recently, we have been experimenting with the economics of the “Raven’s Path” event, including the amount of resources required to complete challenges and the ways to obtain them. Our goal is to find the optimal balance between the difficulty of the challenges, the effort required, and the value of the rewards. We understand that the current changes may have made some challenges more time-consuming, so we will continue to monitor the results and adjust the event’s balance as needed.

37. How can the market survive if paying players stop buying, like gold is not easy to obtain now compared before, slowly losing the amount of specific parts due to recycling. Additionally if no one buys, is the market dead?

- We constantly monitor the quantity of resources and parts in circulation, as well as player activity on the market. Changes to gold acquisition sources and recycling mechanics are intended to maintain long-term economic balance. At the same time, we understand that an excessive reduction in available resources could negatively impact trade, so we will continue to analyze the situation and adjust the game’s economy as necessary.

38. Why does every event require spending money? It used to be possible to earn rewards without spending anything. Free-to-play players struggle to have a good gaming experience. How can you expect to retain both new and veteran players? I hope the developers will pay attention to this issue. Also, please provide free game codes.

- We closely monitor feedback from the community and continue to experiment with event formats, reward conditions, and their availability. It is important to us to keep both new and experienced players engaged, so we will continue working to improve the gaming experience for all types of players.

As for promo codes, we recommend following our official social media, where we post information about their distribution.

39. Will there be any ways to obtain and sell decorations and structural parts?

Will we be able to trade structural parts, decorations, paints, and frames on the market?

- At this time, we have no plans to add the ability to trade structural parts and customization items on the in-game market.

40. Could there be a guarantee, pick your own mod, in modification facility after a certain number of rolls? This would be similar to how legacy event has a guaranteed reward after so many rolls. Could structural parts be permanently added to recycling?

- We periodically discuss the possibility of guaranteeing that players will obtain their desired modification after a certain number of retries. This is an interesting idea, and it is possible that such a mechanic could appear in the Modification facility in the future.

As for the continuous addition of structural parts to the recycling system, implementing such a feature involves a number of technical and economic challenges. For similar reasons, structural parts are rarely used as components for crafting other items. Nevertheless, we do not rule out the possibility of introducing such a mechanic in the future, although its implementation may differ from the current recycling system.

41. Hi! Will you guys reduce the amount of resources to upgrade a weapon, cabin, or a movable part?

- Yes, that is certainly a possibility. We understand that the current system for modifying parts has almost completely replaced the traditional upgrade system. That is why we are considering revising it, including changing the upgrade mechanics or reducing their cost, to make this method of developing parts more popular among players.

42. Should we expect event-based, storable resources (Titanium, Mercenary Keys, X-chips) to appear on the market? For example, in the case of X-chips, many players don’t want to spin roulette, while others, on the contrary, want more spins. The ability to redistribute chips, Titanium, and Keys would solve this problem.

- At this time, we do not plan to introduce the ability to trade these currencies on the in-game market.

43. Hello! Will F2P players be able to get relic and other blueprints without having to pay excessive prices? As things stand now, regular players don’t always manage to build vehicles with good durability, let alone clan battle armoured vehicles, and the blueprints that appear in the Underground factory are extremely expensive, whereas in PC Crossout, all parts are much more accessible. I think this would solve several problems: as I wrote earlier, the low number of players in Clan Wars mode, as well as eliminating the sense of unfairness among F2P players, who make up the majority of all survivors in our game. Players can obtain these parts through various new regular events and some modifications to existing ones, as well as through a significant price reduction in the Underground factory.

- As mentioned earlier, we are working on new ways to obtain structural parts, with the goal of making them more accessible to players without disrupting the balance of the in-game economy.

Game mechanics

44. Any plan to rework for tank movement?

- After the rework of the augers and the introduction of new omnidirectional movement parts to the game, the tracks have indeed become less appealing to players. We recognize the issue and are working on possible ways to make them more appealing again.

45. If players are spending money or grinding away to get the higher tier parts, why the sudden need to nerf them? Doing so makes them less desirable and pointless to attain.

- We usually try to weaken parts gradually, except when they turn out to be overly efficient. We do our utmost to ensure that as many parts as possible remain in demand and that there is a wide variety of builds, since creating unique armoured vehicles is at the heart of our gameplay.

46. Can you please make “Horn Sound” has its own independent button on the screen, making it easier to sound the horn while playing in game?

- At this time, we have no plans to change the location of the horn button.

47. Will it be possible to position legs like the MUL-200, Mantis, and Bigram frontally like the Sabbath, Claws, and Outcasts?

- There are certain technical limitations related to how mechanical legs work in our game. However, we are experimenting in this area because we like this idea, too.

48. Is there a way to implement tier restriction in normal matches? If we can ban the use of higher tier modules on lower tier cabins, why not apply it to weapons as well? Because I have seen a lot of Cerrera with Yanhua or other higher tier, hard to obtain items on lower tier resource grinding, it scares away new players and the ones that are casual farming for lower tier resources... The tiering can go as follows:

Scrap can be entered by White and Blue tiers

Wires and Coppers can be entered by Blue and Purple

Electronics and Plastics can be entered by Purple and Gold tiers

Shells and Microchips can be entered by Gold and Orange tiers

Or if anyone have better ideas we can discuss it even further

- The resource selected on the mission map does not affect opponent matching in any way; it merely determines the reward you receive for the battle. For example, a player fighting for scrap metal might end up in the same battle as a player collecting microchips. At the end of the battle, each player will receive the type of resource they selected.

Players are matched based on the PS of their armoured vehicles, which allows players to freely combine parts of different rarities when building their vehicles.

We understand that this system does not always ensure a fair match for players, especially new ones. That is why we are continuing to work on improving matchmaking, striving to find the optimal balance between fair battles, build variety, and the speed of matching.

49. Have you considered allowing epic cabins to equip a full set of epic weapons without needing an Ampere module? Since they currently have 11 energy, in most cases they can’t even equip a full set of weapons because those weapons consume 12 energy. Yes, this issue can be resolved with an Ampere module, but I believe this severely limits build options for epic cabins. For example, light cabins can’t equip engines to improve tonnage and speed, and heavy cabins can’t equip ammo packs and radars. This applies to all cabins and all modules, the 11 energy limit prevents normal combinations of epic parts. To prevent an imbalance between legendary and epic parts, energy consumption for all epic weapons could be reduced to 10, and the Ampere module would be needed to provide an additional 1 energy, allowing players to equip a set of legendary weapons. This would be fair: you play without restrictions with epic parts, and if you want to mount legendary parts on an epic cabin, you sacrifice a passive module

- We understand that the energy limit on epic cabins can make it difficult to create certain builds. However, increasing their energy capacity will affect not only the ability to equip a full set of epic weapons but also the overall balance between cabins of different rarities.

Furthermore, allocating a limited amount of energy between weapons and auxiliary modules is an important part of designing armoured vehicles. It is important to us to preserve the need to choose between different equipment combinations so that each build has its own advantages and weaknesses.

50. Will there be anything done about any future rampant metas when they are released? As of recent, basically everything that has been meta was released or buffed semi-recently, and back then, when the Jumbo Cannon was released, it was nerfed within hours. Now, we wait weeks or months for a nerf for some specific new weapons and/or cabins due to overpowering damage, and for quite minimal nerfs as well (not enough to really effect the parts in any way to where they aren't quite as meta). This is to prevent metas that can just delete builds in less than 3 seconds in total, and to lose less of the playerbase over time due to said meta. No players want to play against something that can disarm or completely destroy a player with nearly 50k durability in under five seconds.

- We are closely monitoring in-game statistics and changes to the meta to identify such issues in a timely manner.

That said, balance changes are typically implemented gradually, as overly drastic ones can render certain parts obsolete. The main goal is to maintain a variety of effective builds and prevent situations where certain combinations gain a significant advantage over others.

51. When will you add more optimization options? The ability to enable or disable specific special effects, and the option to show or hide the paints on vehicles? Also, could you add traces of tires for vehicles so you can see where an invisible player is driving, and perhaps allow players to enable or disable these traces?

- You can already adjust the quality of visual effects in the game settings. Turning off the display of paints on armoured vehicles will have virtually no impact on performance.

On the other hand, adding traces of vehicle movement could significantly increase performance requirements.

52. When will you add the ability to transfer accounts from Android to iOS and vice versa? Most shooters have this feature.

- There are no plans for that in the near future.

53. When will the control settings system be improved? Implementing separate sensitivity sliders for arcade and sniper modes. Reworking vehicle controls, especially for wheels. The ability to zoom the camera closer to the cabin or zoom out to a greater distance.

- The suggestion to allow separate camera sensitivity settings for normal mode and when aiming will definitely be considered.

As for armoured vehicle controls, the wide variety of possible combinations of parts makes it difficult to create a universal system that is equally comfortable for all builds. At the same time, it is important to preserve the arcade-style feel and simplicity of the controls, taking into account the specifics of mobile gameplay.

54. Hello, when will there finally be an update to matchmaking that pairs players with the same PS?

- We are aware that some players are dissatisfied with the current matchmaking system. We are constantly working to improve it, striving to find the optimal balance between match search speed and equality in opponent matching.

55. Are you planning to diversify the meta? It’s just that you’ve been heading in the wrong direction for a while now, there’s too much pay-to-win meta. Where’s the fun? Where’s the Mad Max vibe? Why weaken weapons and cabins that only a few people actually use?

- The in-game meta changes fairly often, but ensuring a variety of efficient builds remains one of our top priorities when working on the in-game balance. If a specific part isn’t popular, that might be a reason to rethink its concept or parameters, or to rework its perk to make it more desirable.

56. Hello! I’d like to ask if there are plans to minimize the presence of bots in PvP and skirmishes. Above 12k Power Score, I face almost exclusively 1v1 matches, which have become quite boring. Being forced to play at specific Power Score levels just to find human opponents makes the game less fun. When I started playing over a year ago, playing at my max PS was frustrating and unsatisfying due to heavy "club sealing"; now that I have a competitive build, I can't play at my max PS because there are no opponents, so I'm forced to engage in club sealing myself. It’s a vicious cycle that needs to be broken.

- Bots are used to reduce matchmaking wait times, especially at PS levels where the number of active players is limited. Completely eliminating them could lead to a significant increase in matchmaking times.

That said, we are aware of the issue of a shortage of real players at high PS levels. We are continuing to work on improving the matchmaking system, and one of our main goals is to find the optimal balance between matchmaking speed and the number of real players in a battle.

57. Currently, small and lightweight vehicles can get underneath much heavier builds and then push or move them around as if they weigh nothing. Are there any plans to address this in the near future?

- We are considering the possibility of adding a mechanic where damage is dealt based on the armoured vehicle’s mass. However, this idea is still in the early stages of discussion, so it is unlikely to be implemented anytime soon.

58. Can we have "Flip" or "Reflect" for all the parts we mounted like the ones from Widgets?

There are alot of parts that looks asymmetric, and it kinda hurts for not having a flip feature, it will not provide any advantages but only changes in aesthetics.

- It is possible that this feature will be added in future updates.

59. How can we have lower ping? Is there any way for us to have better servers in SEA? Playing in a match full of players is too much lag.

- Connection quality depends on a variety of factors, including the distance to the servers and the parameters of the region’s network infrastructure. Options for improving connection stability for players in Southeast Asia will be considered based on technical capabilities and player activity in the region.

60. When will it be possible to control the camera using the gyroscope?

- We do not plan to add this camera control method in the near future.

61. So as Long time player, Why does this it feel after every battle pass or update, or the past year or so. One of the fallowing happens in my opinion. The weapons that deal blast damage feel More powerful than kinetic damage, and vice versa. Is that part of the update? Or could be just on my side of the game. That it make it feel that way. For example I can use darlings and can destroy half a rig in a few shots (bots with 6 Goliath tracks) then a few weeks later after an update it take more shots then before (the same bot as I said before) I was wondering that for the longest time never thought much of it till this past battle passes and updates with the new stuff.

- We do not make any hidden changes to the ratio of direct damage to explosive damage. All changes to weapon parameters are transparently disclosed as part of balance changes.

62. Is it possible to make the left third of the screen off-camera? If so, could you implement this in the next update?

- We will consider the possibility of adding this camera setting.

63. Is there any plans to be able to see the durability of your individual guns during battle

- At this time, we have no plans to add the ability to display the durability of individual weapons during combat.

64. Will you try to simplify the game in terms of mechanics in any way to lower the barrier to entry? For example, having two different ways to upgrade items is a mess; that’s very hard for new players to figure out. As a former player, I also don’t want to have to figure out all the new events and changes to old mechanics or read and reread the perks of new parts, only to then have to search for that part at the exhibition because the description isn’t clear

- We are trying to make learning the game mechanics a gradual and understandable process for new players. For example, perks only appear on parts starting at the epic rarity, and their complexity generally increases along with the part’s rarity. This allows players to gradually become familiar with more complex mechanics as they progress through the game.

As for new events, participation in them is not mandatory. Each player can decide for themselves which events interest them and which ones they want to spend their time on.

65. Spider legs (Muls, Mantis) drawback is you need a lot of it compared to augers, this waste too much part count, having it front and back mount will allow players to fully utilized the frames attach points, less frames used by increasing the convenience for spider legs mounting, why can't we have this mechanics for spider legs??

- There are certain technical limitations related to how the mechanical legs work in our game. Nevertheless, we are experimenting in this area because we like this idea, too.

66. Some module upgrades improve their perks, while most others do not. Are there plans to fix this in the near future?

- Yes, in the future we plan to bring all the parts upgrades to a unified standard.

67. At the moment, bots struggle with pathfinding. They often drive into obstacles, get in the way of teammates, stay in place or rush alone into the enemy team. They are especially bad in Skirmish, where most of their builds are ineffective, and those with limited firing angles spin in circles instead of facing enemies to shoot them. Are there any plans to improve bots in the near future?

- We understand that in their current state bots can negatively impact the gaming experience and immersion, so we are continuing to work on improving them.

68. When searching for items in the Exhibition, I often don’t know the English name, so I have to switch the language to English and restart the app just to check. It’s very inconvenient. Could you either make language switching work without restarting the app, or display the English name next to the localized name in each language?

- Due to the game’s technical specifications, changing the language requires a restart. However, we will consider your suggestion.

69. Will you be adding a translation feature or an option to copy text in future game updates for global, general, and private chats, so we can communicate with players speaking different languages?

- We do not plan to add this type of feature.

70. Will the modification transfer system only be available when the modification installation event is available?

- We do not plan to make such changes in the near future.

71. Good afternoon!

Should players expect rework of the energy system for cabins, weapons, and possibly modules?

As for me, I think it would be good to expand this aspect a bit, but with reasonable limits. The rework should increase the variety of builds and allow people to create cars that aren’t cookie-cutter. And to build more unique armoured vehicles.

- We do not plan to make such changes in the near future.

72. When will the parts filter be added to the exhibition?

- We know that players want to see a parts filter in the Exhibition, but we will not be able to add it anytime soon, as it would require a significant rework of the Exhibition’s logic.

73. When will you bring back rating points and completion time to the PVE post-battle stats?

- At this time, we do not see a need to include this information in the post-battle statistics.

74. Will you add a section at the exhibition featuring the favorite cars?

- We will consider the possibility of adding such a section.

75. Will special effects and sound effects continue to be developed to enhance the atmosphere of vehicle apocalypse?

- Yes, we are constantly working on improving the quality of our visual and audio effects.

76. Will there be a change to the invisibility mechanics? Specifically, will enemies who are invisible become slightly visible when you get closer than 20 meters, so they appear semi-transparent, like in the PC version, but without a warning that someone invisible is nearby? And would the invisibility detectors, such as Horizon, Doppler, and Iris, remain unchanged, continuing to display a red outline around the enemy regardless of whether they’re closer than 20 meters or farther away?

- Implementing such effects puts an additional strain on the device. At the same time, the warning serves the same gameplay purpose without negatively impacting performance. We may reconsider this approach in the future.

77. Are there any plans to switch to a different game engine for better optimization and performance?

(If not, could you tell us which game engine the game uses?)

- Crossout Mobile is developed using the Unity engine. At this time, there are no plans to switch to a different engine.

78. Will tracks always be very heavy for the player using them and a featherweight for everyone else?

- We are aware of this issue and are exploring possible solutions.

79. Hello. Will there be a limit on the number of robotic legs like Flamingo? Say, 2–4 per build?

There’s just a certain group of players who mount a dozen or more Flamingos on a build and simply stomp over all their opponents. Not only do they have high speed, but their perk also regenerates their durability, making them VERY difficult to destroy, and the cabin is often hidden behind those legs.

Thank you for your attention.

- At this time, we have no plans to impose a limit on the number of robotic legs that can be mounted.

80. Hello, will there be a rework of module and wheel upgrades? Will there be new mods added for wheels to increase speed, for example, for Omni/Atoms? And will there be a power boost when upgrading?

- We do not rule out the possibility of such changes, but we do not plan to implement them in the near future.

81. Will you ever bring back the bot that drove through the airplane? It was my favorite bot, and the fastest, too. It was fun to race against it along its path.

- We will consider bringing this bot back.

Miscellaneous

82. Will there be a clan rework in the future? By that, I mean rewards based on rank, number of members, and evenly matched opponents.

When will you improve the clan battles? Now matchmaking can take 10 minutes

- We are constantly working on improving the clan system and clan battles.

83. Are there any plans to collaborate with major mobile gaming streamers, such as world famous ones, to promote Crossout Mobile and attract new players?

- We do not rule out that possibility.

84. When will clan rewards be added, 49 slots are locked!

- We are working on it.

85. Are there plans to improve Clan Wars matchmaking?

Right now, a new or a rookie clan typically top #100 clan can be matched against the #1 clan, which can make the battle feel very one-sided and discouraging. Instead of Rating and PS, why not just use Clan Rank/Tier for Clan War matchmaking? The game already has clear ranks such as Copper, Iron, Bronze, Silver, Gold, and Diamond. I believe using these tiers for Clan War matchmaking could really improve the game. For example, Silver vs. Silver, Gold vs. Gold, and Diamond vs. Diamond.

- We are constantly working on improving the clan system and clan battles. In particular, we are considering the possibility of introducing a league system to clan battles to ensure a more balanced matchmaking process.