Attention, survivors! We open access to purchasing the 10th season of the Battle pass. The challenges and missions for this Battle pass are completed in parallel with the challenges and missions of Battle pass season 18.
Season 10 does not include an active leaderboard.
Hello, survivors! With today’s update, we have implemented our plans to change the market mechanisms, which were previously described in the news:
1. We have added the interconnection between purchases and sales — now in order for someone to buy an item on the market, someone must first sell it, and vice versa.
2. Now the requests will be processed by the bot in the order of requested prices — for purchase requests, the most expensive one is processed first, and for sales requests the cheapest one is processed first.
3. We have increased the significance of the price set when sending a request to purchase or sell: now the result of processing the request will directly depend on the choice of price. The players now have a choice: set a more favourable price for themselves, but wait for the queue, or receive less benefit, but fulfill the request faster.
4. Now the market price depends on real supply and demand, that is, on the desire of players to buy or sell this item.
The new system still uses the mediator bot and the market price parameter for items. This is necessary to avoid various frauds inherent in the “live” market.
We will closely monitor the trading process there and pay attention to the player feedback. If necessary, additional changes will be promptly implemented.
Halloween returns to the Wasteland! Evil spirits are awakening, and even Crossout cannot stop them! This year the fun begins on October 19. You can expect special offers, a festive brawl and mysterious features:
• Special thematic packs “Fear Eater” and “Infernal” will be available for purchase in the in-game store until November 1;
• The mystical brawl “Halloween mayhem” will be available for everyone from October 27 to November 10;
• Starting from October 27, challenges of the updated “Legacy of the Wasteland” event with unique rewards will be available. The event will last two weeks;
• Throughout the entire event, the hangar will be shrouded in mystical power and filled with mysterious melodies!
Be careful and keep your eyes open. The Halloween spirits are never asleep!
1. Increased the size of clans to 12 players.
2. Energy shields are now more vulnerable to blast damage. This change is related to the features of the blast damage mechanics. Prior to this change, the shields received only 25% damage from explosions, which made them too effective against that type of damage.
3. Added a display of the projectile flight trajectory for the “Jubokko” minelayer.
4. Now, when upgrading the “Vindicator”, the damage of its bombs also increases.
5. Adjusted the system for displaying the co-drivers selected for the battle, added a visual effect for activating the co-drivers’ perks in battle.
1. Fixed a bug with the aiming of certain weapons when firing into the energy field of the “Daze” module: now the weapon aims correctly at the surface of the active field.
2. Fixed a bug when the second shot of the “Corvo” revolver dealt increased damage to wheels.
3. Corrected the display of the “Aspect” weapon’s perk.
4. Now the damage dealt by the “Spark” weapon is not blocked by the shield of the co-driver “Hertz”.
5. Fixed a bug where the shield of the co-driver “Hertz” blocked projectiles of the player’s allies.
6. Removed the extra reloading scale from the characteristics of autocannons.
7. Now a correct notification appears in cases when a resource is taken from the stash, and it cannot be credited to the account because the resource limit has already been reached.
8. Now the “Tank Pipe” part can be mounted correctly on an armoured car.
9. Fixed a bug where the lightning of the “Flash” projectile and the shield of the co-driver “Hertz” could deal damage through obstacles.
10. Fixed the description of the “Tsunami” weapon’s perk: a shot from the “Tsunami” charged by the perk never pierced the parts through, but this feature was mentioned in the perk’s description.
11. Fixed a bug that caused the crosshairs of the flamethrowers, mounted on the “Blight” cabin to disappear.
12. Fixed a bug due where the crosshairs of the “Ripper” and “Porcupine” weapons were incorrectly displayed as white in situations where the target was actually within range.
13. Fixed a bug where the perk of the “Tornado” weapon might not be activated during destruction assists.
Attention, survivors! The following balance changes were implemented today:
Relic weapons:
1. Hyperion:
- charging speed in the mode without a scope increased by 5%,
- charging speed in the scope mode increased by 10%.
- damage increased by 3%.
2. Typhoon:
- projectile speed reduced by 15%,
- damage reduced by 3%
3. Punisher:
- damage reduced by 7.5%,
- durability increased by 10%
4. Breaker:
- durability increased by 12.5%,
- rate of fire increased by 5%
5. Firebug:
- the flamethrower’s active time increased by 15%,
- damage increased by 5%,
- durability increased by 5%
6. Scorpion:
- maximum range increased from 300 m. to 500 m.
situation.
7. Ripper:
- damage increased by 10%,
- durability increased by 12.5%
Legendary weapons:
1. Tsunami:
- weapon rotation speed increased by 50%,
- damage increased by 7.5%,
- reloading reduced by 0.5 sec.
2. General:
- durability increased by 7.5%,
- reloading reduced by 0.5 sec.,
- damage increased by 3%
3. Varun:
- damage increased by 5%
4. Flute:
- reloading increased by 1 sec.,
- damage reduced by 5%
5. Concrete breaker:
- damage increased by 7.5%
6. Mammoth:
- damage increased by 5%
7. Waltz:
- damage increased by 5%,
- reloading reduced by 1 sec.
8. Spark:
- damage increased by 7.5%
9. Power drill:
- damage increased by 12.5%
10. Destructor:
- damage increased by 10%
11. Retcher and Avalanche:
- significantly increased the impulses from explosions and hits
Epic weapons:
1. Aurora:
- damage increased by 75%
2. Astray:
- maximum range increased from 300 m. to 500 m.
3. Prosecutor:
- durability reduced by 5%
4. Medusa:
- damage increased by 20%
5. Salamander:
- damage increased by 10%
6. Snowfall:
- damage increased by 7.5%,
- reloading time reduced by 1 sec.
7. Quasar:
- damage increased by 5%
8. Impulse:
- added the impulses from explosions and hits
Cabins
1. Dusk:
- damage bonus from the perk reduced from 30% to 25%,
- damage resistance bonus reduced from 30% to 20%
2. Wunderbar:
- damage and damage resistance bonuses increased from 9% to 12%
3. Cerberus:
- power increased by 15%,
- damage from the built-in borer increased by 10%
4. Master:
- maximum speed significantly reduced,
- tonnage and durability significantly increased
Comment: the cabin has low performance in battles and is unpopular with players, so we move it to the medium archetype.
Modules
1. Doppler:
- the module’s mass reduced from 384 kg to 150 kg.
- now the enemy is fully revealed one second after coming within range of the module.
2. Collapse:
- active range increased from 25 m. to 35 m.
3. Chameleon and Chameleon mk2:
- active time increased by 1 sec.