The new temporary event “Underground factory” is coming to the game! During this event, you will be able to craft valuable parts with unique recipes. The list of parts available for crafting and their recipes will change in the future.
Currently, the following 15 parts are available for crafting: Hyperion, Breaker, Punisher, RL-9 Helicon, Ripper, CC-18 Typhoon, Muramasa, Mandrake, BC-17 Tsunami, Dusk, Reaper, Hadron, Concrete breaker, Destructor and Thresher.
The event will last for a week and will end on September 25.
Starting from September 18, you will once again have an opportunity to get co-drivers in the temporary event “Bounty hunting”, including the new co-driver “Spike”!
“Spike” charges up when driving at high speed. Depending on the level of charge, the player’s vehicle gets a new bonus, preserving all previous ones:
1 charge level: increased rate of fire for installed weapons
2 charge level: increased reload speed for installed weapons
3 charge level: the armoured car leaves fire puddles that deal damage to nearby enemies
In total, there are 13 co-drivers that you can get: Phobos, Hertz, Yuki, Falcon, Jay, Atitlan, Billie, Grizzly, Ulfgar, R-Type 52, Hakon, Foster and Spike.
You will have to complete challenges and participate in battles to earn Mercenary keys. Mercenary keys can be spent in the event store on containers of various rarities, from which you can get a co-driver. Containers now have guaranteed rewards at certain stages of opening them. The current guaranteed reward is the new co-driver Spike.
It is also still possible to increase the rarity of a co-driver for gold and glory points: to do this, you need to increase the co-driver’s level to 50. After increasing the rarity, the co-driver’s level is reset to one.
Access to the event will open after the “Engineers’ contract” event ends.
The event will last two weeks and will end on October 2.
1. The active perk of the co-driver “Atitlan” now has a 5 sec. cooldown.
2. Improved the physics of armoured cars:
- the maximum speed of armoured cars in battle now matches the value shown in the build mode;
- improved the dynamics of speeding up for cars with large mass;
- improved the stability of armoured cars on tracks when driving on flat surface.
3. The current system of rating scoring in Clan battles did not prove to be efficient, so we decided to return to the previous system. Now clans will begin a new season without a starting rating amount, and as the rating points accumulate, the clans will move to a higher league. The higher the league, the more rating points are deducted for defeat in Clan battles.Also, the amounts of rating points added or deducted for battles have been revised: more rating points are now added for victories, and fewer points are deducted for defeats. Detailed values of rating points calculation depend on the league and are specified in the in-game rules of the Clan battles.The system will be changed after the end of the current Clan battles season, on September 27, 2024.
1. Fixed a bug that made it impossible to return to battle after disconnecting.
2. Fixed the incorrect placement of the base smoke bomb on the “Phoenix Cliff” map.
3. Fixed a bug that caused the capture of the base on the “Broken monorail” map to not activate in the “Encounter” mode.
4. Fixed a bug that caused the “Flying daggers” projectiles to fly through shields.
5. Fixed the incorrect displaying of damage taken when playing with the “Grizzly” co-driver (the displaying occurred when an ally took damage).
6. Fixed a bug that caused “CC-18 Typhoon” projectile shrapnel damage to not increase when upgrading the weapon.
7. Fixed the descriptions of “Taimyr” modules perks, the correct acceleration value is now displayed.
8. Added information about the increase of the daily limit of received resources to the description of the premium subscription.
9. Fixed incorrect attachment point of the “Good beginning” part.
10. Removed the flashing indication from the weapon firing button.
11. Fixed the incorrect display of projectile velocity measurement units in parts parameters; the velocity is measured in meters per second, not kilometres per hour.
12. Fixed a bug that caused some daggers to not fly out of the “Flying daggers” weapon when the perk is activated.