Survivors, the new Battle pass “Ice storm” is here! There are 70 season rewards waiting for you, including:
• Structural parts for your armoured car in the style of Hyperborea faction;
• Access to the production of the legendary module “Yeti”;
• Access to the production of the legendary cabin “Huginn”;
• Access to the production of the legendary cannon “Narwhal”;
• Unique armoured car “The shard”;
• New profile customization in the style of the new season.
Complete tasks and challenges, level up and collect rewards!
Also, the access to production of the epic track “Sleipnir” and epic autocannon “Gungnir” will be opened while the Battle pass is active.
The Battle pass also includes a leaderboard where players compete according to their Battle pass level. Those who reach the maximum level by the end of the season will receive the most valuable rewards, including the legendary grenade launcher “Jotun”!
The new seasonal pack “Vegard” is now available for purchase in the in-game store until January 23!
The armoured vehicle is designed on the basis of the legendary cabin “Whaler”, armed with the “Pulsar” plasma cannons and equipped with the “Cheetah” and “Aegis-Prime” modules. “Vegard” is versatile in combat, it completes both defensive and offensive tasks. The “Whaler” cabin creates an energy surge that throws enemies up into the air and freezes them, increasing your overall battle performance. Enemies hit by the impulse take more damage for a period of time.
The pack is available in two versions — standard and deluxe.
New Year is just around the corner, and we are starting the celebration right now! Special offers, a festive brawl, the magical holiday atmosphere and presents are waiting for you:
• Special thematic packs “Northern spark” and “Festive star” will be available for purchase in the in-game store from December 25 to January 9;
• The unique brawl “Snow attacker” with increased rewards will be available to everyone from December 24 to January 7;
• From December 25 to January 8, log into the game every day and receive special gifts from Spike’s brother Pike;
• Throughout the entire event, you will find a New Year’s atmosphere, holiday lights and, of course, a Christmas tree in your hangars! New Year’s armoured cars assembled by players during the latest “Clash of engineers” have appeared in the test drive, and some maps of the PvP mode are now covered in snow!
Happy upcoming holidays, survivors!
1. Changed the system of levels of parts upgrades, the maximum number of levels for all rarities was reduced by 2.5 times:
• Maximum number of levels for all rarities reduced by 2.5 times.
• Maximum level for epic parts 50 -> 20
• Maximum level for legendary parts 75 -> 30
• Maximum level for relic parts 100 -> 40
• Blue rarity parts can now also be improved up to level 10.
2. The past level of parts upgrades has been converted to the new system, rounding up. For example, if a player had a legendary part of level 73, then in the new system the level of the part will be 73/2.5=29.2. Rounding up, the level will be 30.
3. The total cost of upgrades of all levels has been significantly reduced. In addition, the structure of cost distribution between levels has been changed: in the previous system the initial levels cost little, and with each next level the price increased greatly; now upgrading requires more resources at the first levels, but the increase in cost with each level became less noticeable.
4. Therefore, the bonuses to the parameters of parts increased per level. At the same time, the parameters of a fully upgraded part in the old system are the same as the parameters in the new system.
5. The “Parts” button in the main menu has been renamed to “Storage”. When you press this button, it takes you directly to the Storage tab, where the parts that can be upgraded are highlighted.
6. Parts can now be upgraded directly in the build window if the player has enough resources.
7. Improved the upgrade window. It is now possible to select the number of levels to upgrade a part.
8. Added an upgrade ranking system, available in the corresponding storage tab. Parts are divided into categories, and each category includes parts of a certain type. Increasing the rank of a category gives a permanent bonus to all parts in that category. To increase the rank of a category, you must increase the level of the parts that are included in that category.
1. Added a new temporary event “Arms race”! During the event, players will compete in dealing damage with certain weapons. Titanium and a unique title can be obtained as rewards for certain places in the leaderboard. Weapons participating in the “Arms race” will change weekly.
2. Improved the description of weapons that have a special perk in “Clash of Leviathans”.
3. Increased the drop chances of co-driver cards from containers, and revised the cost of opening a container.
4. Ulfgar’s “cooling effect” renamed to “freezing”. Freezing reduces the armored vehicle’s speed and power, as well as reducing the parts penetration value and damage resistance effectiveness.
1. The map “Highway 11” passages at gas stations can now be shot through correctly.
2. Fixed a bug that caused the icon of an enemy Leviathan in the “Clash of Leviathans” to not reflect its actual durability.
3. Fixed the “Sloped plow” balance: reduced the outgoing damage per collision, up to 500 damage or less; added a damage scale to the parameters window, like for other plows. The part now pertains to the Scavengers faction.
4. Fixed a bug that caused “Mandrake” to fail to deal damage at a range from 180 m to 210 m.
5. When a player reconnects to a battle, the replacement AI player no longer leaves behind a fire trail from the “Firebrew” module.
6. Fixed incorrect display of co-driver parameters when the co-driver’s level exceeds the available levels corresponding to the received rank.
7. Fixed a bug that caused the production window for “Jawbreaker”, “Piercer”, “Clarinet”, “Humpback”, “Elephant”, “Bastion” and “Tomahawk” to not open from the parts tree.
Weapons
1. Gravastar: damage increased by 40%
Comment: “Gravastar” was supposed to be a support weapon, however, like “Aurora”, it doesn’t work in that niche. Therefore, we decided to move it into the laser shotgun category by giving it a large damage boost.
2. M-29 Protector: durability increased by 15%
3. Executioner 88mm: damage increased by 5%
4. T5 Salamander: damage reduced by 5%
5. Leech: reload time increased from 6 sec. to 7 sec. Fixed a bug that caused “Leech” reload speed to not decrease after upgrading.
6. Theseus: damage increased by 10%
7. Hammerfall: damage increased by 7.5%
8. Helios: charging speed increased by 10%
9. Varun: damage increased by 7.5%, perk damage increased by 10%, time before the bolt disappears increased from 10 sec. to 15 sec.
10. ZS-52 Mastodon: durability increased by 10%, damage increased by 5%
11. CC-18 Typhoon: slightly increased the projectile speed, damage increased by 5%, shrapnel damage increased by 10%
12. Scorpion: damage increased by 5%, charging speed increased by 5%
13. Muramasa: damage reduced by 3%
14. Rumble: damage reduced by 5%
15. RA-1 Heather: damage increased by 5%.
Comment: due to artillery fire notifications, “Heather” and “Mandrake” have become more difficult to use. In addition to the damage increase, the visualization of artillery fire notification will be changed in the following update. The notification will be less obvious and avoiding artillery fire will become more difficult.
16. Morta: reduced the impulse from a hit, reload time increased from 5.2 sec. to 5.7 sec.
Movement parts
1. Mantis: slightly reduced the maximum efficiency of the dash, cooldown time increased from 6 sec. to 8 sec.
2. MUL-200: the maximum efficiency of the perk reduced from 80% to 50%, durability increased by 5%
Cabins
1. Savior: the perk is now activated upon pressing the button. The effect lasts for 10 sec., cooldown 15 sec.
Comment: we often get feedback that it’s not comfortable to play against the “Savior” cabin. We decided to change the perk activation, so that it would be more difficult to implement.
Weapon range changes
The latest round of weapon range changes includes only the shotgun weapon type. Some shotguns, which have a relatively small spread, can now fire as far as 60 m, instead of 40 m. The damage of these shotguns is not reduced in relation to range:
- Goblin
- Mace
- Breaker
- Lupara
- Hammerfall
There are no plans to change the range of lasers and plasma emitters, as both from the balance and logic point of view, lasers and “fine” plasma particles should not travel very far.
Co-drivers changes
Changed the active skills mechanics of Jay, Foster and Ulfgar.
1. Jay
Charging and activation: hits within a certain distance give a boost bonus, up to a maximum of 5. Boost bonuses disappear over time or upon a miss. Boost bonuses can only be gained with long-range weapons.
Effect: each boost bonus increases projectile speed and damage, and reduces spread. If you have at least one boost bonus, hitting an enemy places a mark on them. At 5 boost bonuses, the mark becomes visible to allies.
2. Ulfgar
Charging and activation: the skill charges over time. Receiving heating or freezing speeds up the skill’s charging. Charged skill is activated upon pressing the button.
Effect: the skill is active for a limited time. While the skill is active, it increases resistance to damage, heating and freezing. Enemies within the radius of the skill are gradually frozen. Completely frozen enemy parts take periodic damage while they are within the range of the skill.
3. Foster
Charging and activation: the skill charges upon taking and dealing damage. Charged skill is activated upon pressing the button.
Effect: upon activation, an artillery strike is made to the point of your aim.