In celebration of the Lunar New Year, a new faction “Dynasty” will once again arrive in the Wasteland. Warriors from the East have brought special curiosities with them: a relic cabin “Gladiator” and a relic active module “Unkill”!
The “Gladiator” is an extremely heavy universal cabin created by the genius Firestarter cultists. It automatically switches between modes depending on the number of enemies around you, gaining the necessary bonuses for the current battlefield situation. You can install two passive modules on the “Gladiator”!
The “Unkill” module is a cutting edge defensive technology by the Dawn’s children. It has the same active ability as the “Aegis-Prime”, but its dome also returns damage to nearby enemies!
The Dynasty have a lot of tasks prepared for the survivors, and they pay well for their completion with their unique currency — Crosscrowns. You can also purchase various thematic decorations for your armoured car and your profile, as well as various parts and weapons in the Dynasty store.
Hurry up and get all the rewards, the Tigers will leave the Wasteland in 2 weeks, on February 6!
The new “Marble quarry” map has been added to the game.
Before the apocalypse, this quarry was of great value — marble was mined here on an industrial scale. Decades later, the quarry has not lost its value. But not because of the valuable material, but because of the equipment left behind by workers. A large number of rare equipment, machines and parts, which are very important in the construction of combat vehicles, remained here. The Founders, who specialized in construction equipment, were especially interested in this place. Although the Founders were the first to find this place, they failed to gain a foothold and now fierce battles for valuable resources are constantly taking place in the quarry.
The map has battles in “Encounter” mode. It has been added to the rotation of “Clash of Leviathans”, “Clan war” and brawls.
The vault contains an opportunity to go back in time and receive unique seasonal rewards!
Now the players can go back to previously released seasons and unlock the rewards of battle passes at their convenience. Battle passes can be selected in any order from the available options. Rewards progression now has no time limit. Unique customization, parts, and weapons are all found in the reward scales that can be unlocked for the vault currency, Chronites. At the moment, the currency can be purchased in the in-game store. In time, there will be additional ways to get it, stay tuned for more information. You can save currency up to a certain limit and regardless of the purchase of old battle passes.
Using the Battle pass vault, you can get all the rewards of the past seasons including unique leaderboard rewards!
This update reduces the number of tasks in all events in the game. At the same time, the reward for completing the tasks has increased. The total amount of rewards for completing all tasks in each event has not changed.
Also, starting with the next season of the Battle Pass, the number of tasks in it will decrease as well. The criteria for completing the tasks will change slightly, but the reward for completing them will increase.
To get the new weekly tasks, you will need to complete all of the previous weeks’ tasks.
1. Reworked the temperature change mechanics: a part heated or frozen to 100% will now hold its state for 5 seconds, after which its temperature will gradually reset over the next 5 seconds.
2. Improved projectile explosion sounds for “Hedgehog”, “Incinerator”, and “Porcupine” weapons.
3. The “Salamander” turret now has a new unique model.
4. Added a limit to the size of the armoured vehicle that can go into battle. Now an armoured vehicle must be no more than 40 pins in length and width and no more than 30 pins in height. A leviathan must be no more than 60 pins in length and width and no more than 40 pins in height. This change aims to limit overly wide or long armoured vehicles in battles. Such armoured vehicles worsen the game experience because they overlap with other armoured vehicles at spawn points, cannot fit into passages on maps, and disrupt the usual game physics.
5. Improved combat interface: now the manual fire, burst fire and weapon perk buttons have 3 display states:
• Yellow opaque button: weapon is ready to fire
• Yellow semi-transparent button: the weapon is reloading, as soon as reloading is completed, the weapon will be ready to fire
• Gray semi-transparent button: the weapon cannot fire because it is aimed at a part of the armoured vehicle it is mounted on, or for some other reason (e.g. “Demon” cabin perk).
These changes are aimed at improving new players’ experience with using the weapons.
6. The visualization of artillery fire has been improved: now the highlighting is less obvious and has a limited active time.
1. Fixed a bug that caused damage dealt in Clan battles to not be counted towards the “Arms race” leaderboard progress.
2. Fixed a bug that caused hitting an ally to not be counted as a miss for the active skill of “Jay” co-driver.
3. Fixed a bug that caused “Morta’s” projectile to throw off the guided rocket’s aim.
4. Found and fixed a bug that caused “Improved transmission”, “Armouring” and “Lightweight materials” modifications to be applied to parts twice.
5. Fixed a bug that caused “Foster’s” airstrike to not be at the aiming point when using the “Mandrake” or “Heather” artillery scope.
6. Fixed a bug that caused a fire puddle from the “Officer” perk to appear if an enemy was hit by a player with “Officer” and then the enemy was destroyed by an ally with any other weapon.
7. The first mode of the “Demon” cabin now blocks the button to activate the weapon’s amplified shot.
8. Previous updates have fixed a bug that made it possible to install frames at different height levels. However, players who had such vehicles saved could load them and go into battle. This update adds a check for the positioning of the frames before going into battle and when saving a blueprint. Now, it is impossible to use in battle or save an armoured vehicle with frames at different height levels.
9. The “Cockpit” cabin has been added to the list of parts available for recycling.
Weapons
CC-18 Typhoon: durability increased by 10%, reloading reduced from 7 to 6.5 sec.
Morta: projectile speed has been reduced from 70 to 65 m/s., changed perk parameters: now the maximum size of the projectile is achieved in 3 sec. of waiting before firing. Before, the maximum size was achieved in 2.5 sec.
Mandrake: now deals 30% less damage to movement parts.
Narwhal: durability increased by 10%, damage increased by 7.5%, blast radius increased from 1 to 1.5 m.
BC-17 Tsunami: durability increased by 10%, damage increased by 10%.
General 88mm: durability increased by 10%, damage increased by 10%.
Mammoth: durability increased by 10%, damage increased by 10%.
Jumbo: maximum amount of perk’s boost bonuses reduced from 30 to 24.
Waltz: damage increased by 10%.
Yaoguai: reloading time increased from 3.9 to 4.5 sec.
Reaper: damage increased by 10%.
Yari: damage increased by 10%.
Nothung: damage increased by 10%.
Junkbow: damage reduced by 7.5%.
T5 Salamander: turret damage reduced by 5%.
DT Cobra: turret damage reduced by 5%.
Anubis: damage reduced by 5%.
Cabins
Whaler: durability increased by 10%, perk cooldown reduced from 10 to 8 sec.
Trump card: the perk now increases direct damage by 30% and blast damage by 15%. Before, the perk increased all damage by 30%.
Trucker: reduced the armoured car’s resistance to damage in the defence mode from 50% to 40%.
Movement parts
Goliath: added perk: the part now can not be shot through.
Small track: tonnage increased by 10%
Hardened track: tonnage increased by 10%
Armored track: tonnage increased by 10%
Sleipnir: tonnage increased by 10%