Survivors, the new Battle pass “Path of the Peacekeeper” is here! There are 70 season rewards waiting for you, including:
• Structural parts for your armoured car in the style of the Engineers faction;
• Access to the production of the legendary revolver “Emily”;
• Access to the production of the legendary module “Starter”;
• Access to the production of the legendary cabin* “Manitou”;
• Unique armoured car “Old chap”;
• New profile customization in the style of the new season.
Complete tasks and challenges, level up and collect rewards!
Also, the access to production of the epic railgun “Adapter” and epic module “Ampere” will be opened while the Battle pass is active.
The Battle pass also includes a leaderboard where players compete according to their Battle pass level. Those who reach the maximum level by the end of the season will receive the most valuable rewards!
The new seasonal packs “Altruist” and “Egoist” are now available for purchase in the in-game store!
These armored vehicles are designed on the basis of the legendary “Catalina” cabin, armed with the new “Hybrid” machine guns, and equipped with “Taimyr-4” and “Cheetah” modules.
“Altruist” and “Egoist” are high-speed armoured vehicles from the Engineers’ workshop, based on Ivy XO’s legendary blueprints.
Their main advantage is the innovative “Hybrid” weapon. It is a 2-in-1 system combining a machine gun and a grenade launcher.
Both firing modes can be used simultaneously, allowing you to instantly adapt to the combat situation: provide cover for allies with heavy fire or focus on your own advance.
Survivors! We are once again launching the event for modifying parts — “Modification facility”! As part of the event, you will be able to upgrade your parts by adding random modifications to them. To obtain a modified part, you will need resources or parts and a special currency — titanium. The specific recipe for modifying a certain part is indicated in the modification cards.
All modules are now available for modification! Please note that when modifying modules, some bonuses can only be applied once.
Titanium can be earned by completing special challenges, as a reward for battles, or it can be purchased from the in-game store.
Many cabins and weapons of various rarities are available for modification. And when you update the modifications, the freezing mechanic will allow you to secure the most appropriate modification applied to the part so that it doesn’t change when you update the others.
We would also like to remind you that you can now remove modifications from parts or transfer them to unmodified parts of the same rarity. When you transfer a modification, the bonuses are randomized, but they retain their level.
A container with parts participating in the event, including those that have already been modified, will still be available in the “Modification facility” store.
Access to the event will open after the “Engineers’ contract” event ends.
The event will end on April 8.
1. The Battle pass vault has been expanded! Season 28 of the Battle pass is now available to players.
2. The maximum number of enhancers in storage has been limited. We are introducing a limit for currency enhancers (100 per rarity) and for experience, co-driver experience, and production time enhancers (50 per type).
Enhancers already accumulated beyond the limit will not be lost, but new ones will not be added to the storage until their quantity falls below the set limit.
Don’t forget to use your enhancers in battles to earn increased rewards!
3. Aiming assistance has been disabled by default for turrets, drones, and certain mortars. If any other weapons are mounted on the armoгred vehicle in addition to these, then auto-aiming will work.
4. In “Convoy” mode, bots’ damage previously increased significantly with each round. Now the damage increase has been lowered, but bots also receive a small boost to their durability.
5. When updating modifiers on parts, a modifier can no longer be replaced with an identical modifier of the same level. When updating multiple modifiers at once, the duplicate protection applies to each modifier slot separately, independent of the others.
6. Improved the descriptions of the perks for the following parts: “Kaiju,” “Acari,” “Typhoon,” “Slaughterer,” “Narwhal,” “Incinerator,” “Kapkan,” and “Deadman”.
7. Improved the “Clan skirmish” mode:
• Vehicles with more than 4 augers can no longer access the mode.
• Improved the matchmaking parameters: finding a team will now occur faster.
8. Minor changes have been made to the clan authority system:
• Slightly increased the rewards for clan missions.
• Completion requirements for some missions have been lowered.
• The amount of authority required to advance to the Copper, Iron, and Bronze leagues has been reduced.
1. Tradable and non-tradable structural parts are now always displayed under a single inventory slot. Some blueprints that use both tradable and non-tradable structural parts will need to be re-saved to function correctly.
2. Fixed a bug that made it impossible to change clan settings if the clan tag was less than 4 characters long.
3. The technology tree now correctly displays parts that become available for production as the clan level increases.
4. Fixed a bug that prevented the notification about receiving a new part from disappearing in the “Storage” window.
5. Fixed a bug that caused the “RPG-105 Darling” main round to not play the explosion effect when hitting an enemy armoured vehicle.
6. Fixed a bug that caused incorrect calculation of the tonnage for the “Meat grinder”, “Gun-mount wheel”, “Sleipnir” and “Dilong” movement parts.
7. Fixed a bug that caused the “Cerera” cabin cooldown to restart if the armoured vehicle became invisible.
Cannons and turret cannons
It's no secret that cannons and turret cannons have lost popularity in comparison to other types of weapons over time. We want to ensure that every weapon in the game has its own unique niche and remains in demand among players, so we have decided to completely rebalance cannons and turret cannons.
Cannons are now more accurate, have increased projectile speed and higher direct hit damage. They are effective for destroying key parts of enemy armoured vehicles.
Turret cannons, on the other hand, are less accurate and have reduced projectile speed, but compensate for this with high blast damage and blast radius. They are most effective at destroying structural parts.
These changes only affected epic and legendary rarity cannons.
Epic:
1. ZS-33 Hulk:
- Direct damage reduced by 9%
- Blast damage increased by 5%
- Blast radius increased from 2 to 4 m
- Maximum vertical spread reduced from 2.6° to 2°
- Maximum horizontal spread reduced from 2.6° to 2°
2. ZS-34 Fat Man:
- Direct damage reduced by 18%
- Blast damage increased by 11%
- Blast radius increased from 3 to 4 m
- Maximum vertical spread reduced from 2.1° to 2°
- Maximum horizontal spread reduced from 2.1° to 2°
3. Median:
- Direct damage reduced by 49%
- Blast damage increased by 73%
- Blast radius increased from 1.5 to 2 m
- Maximum vertical spread increased from 1.4° to 2°
- Maximum horizontal spread reduced from 2.6° to 2°
4. Prosecutor 76mm:
- Direct damage increased by 4%
- Blast damage reduced by 7%
- Blast radius increased from 1 to 2 m
- Maximum vertical spread reduced from 1.4° to 1.2°
- Maximum horizontal spread reduced from 1.4° to 1.2°
- Projectile speed increased from 280 to 300 m/s
5. Executioner 88mm:
- Direct damage increased by 6%
- Blast damage reduced by 11%
- Blast radius increased from 1.2 to 2 m
- Maximum vertical spread reduced from 1.4° to 1.2°
- Maximum horizontal spread reduced from 1.4° to 1.2°
- Projectile speed increased from 280 to 300 m/s
6. Elephant:
- Direct damage reduced by 12%
- Blast damage increased by 7%
- Blast radius increased from 2 to 4 m
Legendary:
1. General 88mm:
- Direct damage increased by 9%
- Blast damage reduced by 15%
- Projectile speed increased from 280 to 300 m/s
2. Dragon:
- Direct damage reduced by 27%
- Blast damage increased by 19%
- Blast radius increased from 3.5 to 4 m
- Maximum vertical spread reduced from 2.1° to 2°
- Maximum horizontal spread reduced from 2.1° to 2°
3. ZS-46 Mammoth:
- Direct damage reduced by 20%
- Blast damage increased by 13%
- Blast radius increased from 3.5 to 4 m
- Maximum vertical spread reduced from 2.1° to 2°
- Maximum horizontal spread reduced from 2.1° to 2°
4. BC-17 Tsunami:
- Direct damage increased by 3%
- Blast damage reduced by 5%
- Blast radius increased from 1.5 to 2 m
- Maximum vertical spread reduced from 2.8° to 1.2°
- Maximum horizontal spread reduced from 2.8° to 1.2°
- Projectile speed increased from 300 to 330 m/s
5. Narwhal:
- Direct damage increased by 50%
- Blast damage reduced by 43%
- Blast radius increased from 1.5 to 2 m
- Maximum vertical spread reduced from 1.4° to 1.2°
- Maximum horizontal spread reduced from 1.4° to 1.2°
- Projectile speed increased from 320 to 350 m/s
6. Officer:
- Direct damage increased by 1%
- Blast damage reduced by 1%
- Blast radius increased from 1.75 to 2 m
- Maximum vertical spread reduced from 1.3° to 1.2°
- Maximum horizontal spread reduced from 1.3° to 1.2°
- Projectile speed increased from 290 to 310 m/s
7. AM-5 Windfall:
- Direct damage reduced by 46%
- Explosive damage increased by 58%
- Maximum vertical spread reduced from 3° to 2°
- Maximum horizontal spread reduced from 3° to 2°
- Projectile speed increased from 140 to 160 m/s
- Changed perk parameters: the maximum damage bonus is now achieved at 40% durability
Structural parts
We have also improved structural parts that deal melee damage. Now, melee damage of these parts is significantly increased and depends on the rarity and shape of the part. The higher the rarity and visual sharpness of the part, the higher the damage. Less sharp parts, such as bumpers, cause less damage but have increased resistance to damage upon collision.