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The Ravens, led by Stevo, will visit the Wasteland again. They brought new curious items with them: the “BWC Warrior” relic cabin, “Fang” relic structural part, and legendary 6 pin wide frames!
The “BWC Warrior” cabin is a heavy cabin from the Scavengers faction that allows you to “steal” resistance from enemy parts when dealing damage: your resistance increases as your opponent’s resistance reduces.
This time we added structural parts in addition to other types of parts to the store. The relic structural part “Fang” is a blade from the Dynasty faction that deals damage upon contact. New 6 pin wide legendary frames: the light “Foundation frame 8*6” from the Dawn’s Children and the heavy “Monolithic frame 8×6” from the Steppenwolfs.
This season also has updates to the armoured vehicle and profile customization options: new portraits, backgrounds, frames, taunts, titles, and a horn are now available for purchase. Exclusive paints have been added to the store.
As before, the Ravens have a lot of available challenges, and they pay well for their completion with their unique currency — Crosscrowns. You can purchase various decorations for your armoured car and profile and other parts in the Ravens store.
Hurry up and get all the rewards — Ravens will leave the Wasteland in 2 weeks, on May 6!
Survivors! Get ready for intense battles and valuable rewards, because we’re launching a new temporary clan event: “Burning ground”.
The event’s main currency is Oil. Earn it in battles against other players and use it to progress through the reward scales:
• Clan rewards
Available only to clan members. Unlock levels and receive unique rewards.
• Two elite reward scales
Unlocked after purchasing a pass in the in-game store. They offer an expanded list of rewards for those who want to get the most out of the event.
Don’t miss the chance to expand your arsenal, because the event will last for only 2 weeks!
The new seasonal pack “Mentor” is now available for purchase in the in-game store!
The armoured vehicle is designed on the basis of the legendary cabin “Muninn”, armed with the “Slaughterer” grenade launchers, equipped with the “Seal” and “Hot red” modules and “Flamingo” robotic legs.
The “Mentor” is a legend among the Engineers, taking on a new shape.
The vehicle is equipped with high-speed “Flamingo” robotic legs that restore durability while moving.
Maneuver under enemy fire: these fast legs aren’t afraid of bullets!
The pack is available in two versions — standard and deluxe.
1. The “Quick deal” button has been replaced with the “Autoprice” button. Activating the “Autoprice” dynamically updates the price to the current market rate, allowing items to be bought or sold more quickly. This feature is designed to simplify the trading process significantly.
2. Improved the behavior of the “Bigram” part in combat and fixed some related issues.
3. Improved the behavior of the leviathan in “Convoy” mode on the “Tower of dawn” map: it now correctly navigates around obstacles and does not jump into the abyss.
4. Added AI-players with higher durability to the “Clan skirmish” and removed AI-controlled players with parts rarer than epic.
5. The damage absorption sphere in the test drive, as well as drones, turrets, and other objects on the map, now have their damage resistance reduced by the perks of “Kapkan”, “Emily”, “Garm”, and “Argus”.
6. Added a toggle to the control settings that changes how “Clarinet TOW” and “Cicada” rockets are controlled.
1. Fixed a bug that caused the “Sabbath” and “Claw” wheels to sink into the ground on the battle results screen.
2. Fixed a bug that allowed players to obtain two unique modifiers for a module. Modules with incorrectly obtained modifiers will be replaced with the correct ones, and players will receive compensation.
3. Battles of the “Clan skirmish” and “League” modes are now counted toward the PvP leaderboards.
4. Fixed a bug that allowed players to enter a battle in a group using an armoured vehicle that exceeded size limits.
5. The frontal wheels now always rotate in the correct direction when mounted. Additionally, the car jack is no longer available in situations where it is not intended to be used.
6. The “Hybrid” perk can no longer be charged by firing at allies.
7. Fixed a bug that caused movement parts to be copied asymmetrically when assembling an armoured vehicle.
8. Fixed a bug that caused Clan authority to be displayed incorrectly in the leaderboard.
9. Fixed a bug that prevented the “Kami” cabin perk from working with the “Yongwang,” “Flute,” “Clarinet,” and “Cicada” weapons.
10. Fixed a bug that caused the “Flash” lightning bolts to not target the “Annihilator” drones.
11. Fixed the behavior of one of the officers in “Base defense: epic difficulty” mode.
12. Fixed a bug that prevented the effects of the “Rumble” and “Theseus” weapon perks from targeting mines, patrol mines, and beacons.
13. Fixed a bug that prevented Hakon’s active co-driver skill from speeding up the reload of the “Savior” cabin.
Previously, there was a noticeable gap in the effectiveness of co-drivers. We have revised their key parameters to narrow this gap and make co-driver selection a more informed choice. As a result, some co-drivers will become more useful in combat, while others will be more balanced.
For values that change with level, a range is specified for levels 1 and 50, which define the boundaries. If a boundary has changed, the values for levels between 1 and 50 will change accordingly.
Hertz
Active perk:
- Minimum charging speed at level 1 reduced from 60 to 50 km/h; at level 50, the charging speed remains 50 km/h. The value is now the same for all levels.
- Charging percentage per meter at level 1 increased from 0.5% to 1%; at level 50, it remains 1%. The value is now the same for all levels.
- Field damage at Level 1 increased from 120 to 150; at level 50, it remains at 300.
- Field active time at level 1 increased from 4 to 5 sec.; at level 50, from 8 to 10 sec.
- Cooldown time at level 1 reduced from 16 to 15 sec.; at level 50, it remains 10 sec.
Passive bonuses:
- Barrier durability at level 1 increased from 1% to 3%; at level 50, from 15% to 30%.
- Energy damage resistance at level 1 increased from 1% to 2%; at level 50, from 20% to 25%.
- Modules’ active time at level 1 increased from 1% to 2%; at level 50, from 15% to 20%.
Jay
Active perk:
- Maximum charge number reduced from 5 to 3.
- Projectile speed bonus at level 1 remains 1%; at level 50, increased from 5% to 8%.
- Spread reduction at level 1 increased from 1% to 2%; at level 50, from 10% to 15%.
- Damage bonus at level 1 remains 1%; at level 50, increased from 4% to 8%.
Now the maximum bonus is achieved faster, but its final value has become more balanced.
Yuki
Active perk:
- Activation radius reduced from 50 to 40 m.
- Fire rate at level 1 increased from 0% to 2%; at level 50, it remains at 10%.
- Damage to movement parts at level 1 increased from 1% to 2%; at level 50, from 10% to 25%.
Passive bonuses:
- Power at level 1 increased from 1% to 2%; at level 50, it remains at 25%.
- Spread reduction at level 1 increased from 1% to 3%; at level 50, it remains at 30%.
- Frame and wheel resistance at level 1 increased from 1% to 3%; at level 50, from 25% to 30%.
Ulfgar
Active perk:
- Active time at level 1 increased from 7 to 8 sec.; at level 50, decreased from 14 to 12 sec.
- Damage resistance at level 1 increased from 1% to 2%; at level 50, it remains at 25%.
- Heating and freezing resistance at level 1 increased from 1% to 10%; at level 50, it remains at 50%.
- Radius reduced from 40 to 30 m.
- Freezing rate per second at level 1 increased from 5% to 12.5%; at level 50, it remains at 20%.
- Damage from durability at level 1 increased from 1% to 5%; at level 50, it remains at 10%.
Passive bonuses:
- Resistance to heating and freezing at level 1 increased from 1% to 10%; at level 50, it remains at 50%.
- Speed reduction at level 1 increased from 1% to 2%; at level 50, it remains at 20%.
- Ability cooldown at level 1 increased from 1% to 3%; at level 50, it remains at 30%.
Billie
Active perk:
- Charging range increased from 20 to 30 m.
- Active time at level 1 reduced from 9 to 7 sec.; at level 50, from 15 to 12 sec.
- Fire rate at level 1 reduced from 20% to 10%; at level 50, from 60% to 50%.
- Reload speed at level 1 remains 30%; at level 50, reduced from 200% to 150%.
Grizzly
Active perk:
- Damage required for charging has been reduced from 5000 to 4000 at level 1; at Level 50, it remains at 4000. The value is now the same for all levels.
Foster
Active perk:
- Projectile damage at level 1 remains 500; at level 50, reduced from 1500 to 1200.
- Cooldown at level 1 increased from 8 to 10 sec.; at level 50, from 4 to 6 sec.
Passive bonuses:
- Rotation speed at level 1 increased from 1% to 10%; at level 50, it remains at 50%.
- Spread reduction at level 1 increased from 1% to 3%; at level 50, from 20% to 30%.
Spike
Active perk:
- Puddle damage at level 1 remains 140; at level 50, reduced from 320 to 280.
Passive bonuses:
- Frame and wheel resistance at level 1 increased from 1% to 3%; at level 50, from 25% to 30%.
Phobos
Active perk:
- Cooldown reduced from 14 to 12 sec.
Some of the suggestions from players in our Discord channel have been incorporated into the current balance changes. However, we can only implement certain changes in the following update. Below are some of them:
Jay
- “Acari’s” electric discharges will no longer passively charge the active perk.
- A bug causing shots from the “Jumbo” and “Toadfish” to reset the active perk’s charges will be fixed.
Grizzly
-Rework of the active perk’s activation mechanics: it should activate based on the percentage of the armored vehicle’s durability lost rather than damage taken. The 4000 durability threshold affects builds with different PS differently, making the perk’s activation conditions uneven. Preliminary value for levels 1–50: the percentage range will be 25–15%.