
Survivors, the new Battle pass “Fiery Rally” is here! There are 70 season rewards waiting for you, including:
• Structural parts for your armoured car in the style of the faction;
• Access to the production of the legendary autocannon “Recycler”;
• Access to the production of the legendary engine “Oppressor”;
• Access to the production of the legendary cabin “Dolores”;
• Unique armoured car “Courage”;
• New profile customization in the style of the new season.
Complete tasks and challenges, level up and collect rewards!
Also, the access to production of the epic railgun “Astraeus” and epic module “Extra shotgun ammo” will be opened while the Battle pass is active.
The Battle pass also includes a leaderboard where players compete according to their Battle pass level. Those who reach the maximum level by the end of the season will receive the most valuable rewards!
The new seasonal pack “Stiletto” is now available for purchase in the in-game store until June 23!
The armoured vehicle is designed on the basis of the legendary cabin “Bat”, armed with the new “Shredder” shotguns and the new “Feather” melee weapon, equipped with the “Taimyr-4” booster and “Omamori” defence module.
The “Stiletto” is the Lunatics’ armoured car for close combat. The “Shredder” shotgun increases its rate of fire with every shot, and its power grows with each part it destroys. The “Feather” melee weapon effectively smashes frames and cabins. At close range, the vehicle leaves no chance to the enemy.
The pack is available in two versions: standard and deluxe.
Survivors! We are once again launching the event for modifying parts — “Modification facility”! As part of the event, you will be able to upgrade your parts by adding random modifications to them. To obtain a modified part, you will need resources or parts and a special currency — titanium. The specific recipe for modifying a certain part is indicated in the modification cards.
Titanium can be earned by completing special challenges, as a reward for battles, or it can be purchased from the in-game store.
Many cabins and weapons of various rarities are available for modification. And when you update the modifications, the freezing mechanic will allow you to secure the most appropriate modification applied to the part so that it doesn’t change when you update the others.
We would also like to remind you that you can now remove modifications from parts or transfer them to unmodified parts of the same rarity. When you transfer a modification, the bonuses are randomized, but they retain their level.
A container with parts participating in the event, including those that have already been modified, will still be available in the “Modification facility” store.
Access to the event will open after the “Engineers’ contract” event ends.
The event will end on June 9.
1. Made several changes to the “Clan skirmish” mode:
• The reward multiplier for losses increased from 0.25 to 0.5.
• Increased the number of Radioactive tokens awarded in the weekly Clan authority leaderboard.
• Clan experience is now also given as a reward for one of the clan challenges.
2. The Battle Pass vault has been expanded! Season 29 of the Battle Pass is now available to players.
3. Improved the “Whirl” autocannon model.
4. Changed the interface in “Convoy” mode: the current stage number will now be displayed at the top, to the right of the timer, instead of the difficulty modifier.
5. Reworked the Battle Pass and event challenges. Daily Battle Pass challenges have been completely replaced, and challenges of the first two stages of events have been significantly simplified. Now you won’t have to play 3 battles in a row, destroying 3 enemies in each. Also, challenges that must be completed in PvP can no longer be completed in Co-op modes, and challenges that must be completed in PvE can now be completed in Co-op, Convoy, and temporary PvE modes. Brawls are considered PvP modes.
6. Changed the mechanics of some co-drivers’ active perks:
• The Grizzly perk is now triggered not by lost durability points, but by the percentage of the armored vehicle’s durability lost. It activates when 25% of durability is lost at level 1 and 15% at level 50.
• The reload time for Foster’s perk is now displayed on the activation button.
• “Acari” electric charges no longer charge the Jay’s perk. Only direct hits count toward it.
1. Fixed a bug that caused shots fired from the “Jumbo” and “Toadfish” to reset the Jay’s perk charges.
2. Fixed a bug that caused multiple sounds to play simultaneously when selecting horns in the customization menu.
3. Fixed a bug that caused the firing sound of the “King” and “Kapkan” to be heard from any position on the map.
4. Fixed a bug that prevented the “BWC Warrior” cabin from appearing in the technology tree.
5. Fixed a bug that caused “Starfall” projectiles to detonate prematurely.
6. Fixed a bug related to frontal wheels in Update 1.55 that caused the car jack to malfunction: it would appear very rarely for vehicles with wheels. We have reverted the car jack to its previous state, and future changes to it will be implemented without significantly altering its behavior.
Changed the mechanics of active perks for certain co-drivers:
1. The Grizzly perk is now triggered not by the amount of durability lost but by the percentage of the armoured vehicle's durability lost. The perk activates when 25% durability is lost at level 1 and 15% at level 50.
2. Foster’s perk reload time is now displayed on the activation button.
3. “Acari” electric charges no longer charge the Jay’s perk. Only direct hits count.
4. Fixed a bug that caused shots from the “Jumbo” and the “Toadfish” to reset the Jay’s perk charges.
Improved the parameters of radiators, superchargers, and power supply modules so that they can compete with other modules.
1. Breeze
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 15 to 12 sec.
2. Chill
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 15 to 12 sec.
3. Seal
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 18 to 12 sec.
4. Aquilo
- Duration increased from 1 to 3 sec.
- Recharge time reduced from 16 to 12 sec.
5. Frostbite-1
- Fire rate bonus increased from 20% to 30%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
6. Frostbite-2
- Fire rate bonus increased from 30% to 40%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
7. Frostbite-3
- Fire rate bonus increased from 45% to 50%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
8. Starter
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
9. Power cell
- Bonus to charging rate increased from 20% to 30%
- Duration increased from 3 to 5 sec.
- Recharge time reduced from 20 to 15 sec.
10. Power supply module
- Bonus to charging rate increased from 35% to 40%
- Duration increased from 3 to 6 sec.
- Recharge time reduced from 20 to 15 sec.
11. Power unit
- Duration increased from 3 to 6 sec.
- Recharge time reduced from 20 to 15 sec.
Balance changes to other parts:
Epic:
1. Cricket 1M
- Reload time reduced from 10 to 7 sec.
- Projectile speed increased from 30 to 45 m/sec.
2. Rupture
- Perk duration reduced from 6 to 5 sec.
3. Meat grinder
- Speed reduced from 62 to 57 km/h
- Durability reduced from 4428 to 3800
4. MUL-200
- Speed increased from 45 to 50 km/h
Legendary:
1. Spark III
- Durability increased from 2940 to 3240
- Reload time reduced from 7 to 6 sec.
2. Aspect
- Durability increased from 1950 to 2150
- Direct damage increased by 10%
- Magazine capacity increased from 40 to 45
3. Slaughterer
- Blast damage increased by 10%
4. Retcher
- Projectile speed increased from 35 to 60 m/sec.
- Maximum range increased from 100 to 200 m
5. Toadfish
-Direct damage reduced by 10%
6. AA Gun-4 Starfall
- Perk bonus to blast radius reduced from 300% to 250%
- Blast damage reduced by 10%
7. Flamingo
- Speed reduced from 65 to 60 km/h
- Distance travelled required to activate the perk increased from 50 to 60 m
8. Hybrid
- Direct damage increased by 10%
- Grenade damage increased by 30%
9. Emily
- Direct damage increased by 15%
10. RPG-105 Darling
- Direct damage increased by 10%
- Durability increased from 3810 to 4200
11. Jupiter
- Direct damage reduced by 12%
- Durability increased from 3520 to 3870
12. Skadi
- Durability increased from 3630 to 3990
13. Black death
- Direct damage increased by 10%
14. Thresher
- Durability increased from 3190 to 3500
15. Narwhal
- Direct damage increased by 10%
- Durability increased from 4554 to 4880
16. Hephaestus
- Durability increased from 2299 to 2500
17. Mantis
- Durability increased from 2130 to 2330
- Speed increased from 50 to 55 km/h
18. Dilong
- Durability reduced from 6510 to 5500
- Cladding durability increased from 700 to 1000
19. Omni
- Durability reduced from 2290 to 2080
20. Monolith
- Durability increased from 2190 to 2400
21. Cerera
- Perk duration reduced from 5 to 4 sec.
- Resistance of the front section of the cabin reduced from 45% to 35%
Relic
Improved the parameters of several older relic weapons to bring them closer to the level of newer parts. At the same time, the parameters of weapons that were performing too efficiently have been slightly reduced.
1. Breaker
- Damage increased by 5%
- Durability increased from 2759 to 2900
2. RL-9 Helicon
- Projectile speed increased from 100 to 115 m/sec.
- Blast damage increased by 5%
- Durability increased from 3400 to 3600
3. Punisher
- Damage increased by 12%
- Durability increased from 3569 to 3750
4. Rumble
- Durability reduced from 4700 to 4500
5. Charon
- Damage at maximum charge reduced by 10%
- Hit impulse at maximum charge reduced by 25%
6. Nemesis
- Charge accumulation time increased from 0.42 to 0.6 sec.
7. Destroyer
- Blast damage reduced by 5%
- Perk active radius increased from 50 to 70 m
- Perk bonus to resistance reduced from 32% to 25%
8. Ripper
- Reload time increased from 2.6 to 3 sec.
- Durability reduced from 5880 to 5500